Google is trying to make Chromebooks built for cloud gaming

One part of Google may have given up on cloud gaming, with Stadia set to be discontinued in a few months. But on the ChromeOS team, there’s a whole new initiative to try and push back on the whole “you can’t game on a Chromebook” thing. Today, Google — along with a handful of hardware and software partners — are announcing what it calls “the world’s first laptops built for cloud gaming.”

Stripping back the hyperbole, what does this mean in practice? After all, the whole point of cloud gaming is that you don’t need superpowered hardware to enjoy high-quality games — many existing Chromebooks can run cloud gaming services just fine. That said, the new laptops announced today are quite a bit different than your average Chromebook. 

At a high level, Google says that it focused on a handful of hardware features to differentiate these laptops, including large displays with high refresh rates, keyboards with anti-ghosting tech (and RBG keyboards in some cases), WiFi 6/6E cards and generally high specs.

Three new laptops from ASUS, Acer and Lenovo

Acer Chromebook 516 GE
Acer

ASUS, Acer and Lenovo all announced new computers today as part of this push. First, the Acer Chromebook 516 GE features a 16-inch IPS screen with a 2,560 x 1,600 resolution and 120Hz refresh rate, along with an RBG anti-ghosting keyboard and 12th-gen Intel processors (up to a Core i7). It’s also equipped with a gigabit ethernet port, two USB-C ports, a USB-A port and HDMI. Finally, it has DTS audio via two upward-facing speakers and two more downward-facing speakers on the underside of the laptop. Acer will offer a number of configurations, but the first will be at Best Buy this month for $650 — it’ll include a Core i5 processor, 8GB of RAM and 256GB of storage via its NVMe SSD.

ASUS’ offering is a little different — the Chromebook Vibe CX55 Flip has a 15.6-inch display that maxes out at 1080p, but it’s a touchscreen and it has an even higher 144Hz refresh rate. As the name suggests, the CX55 can flip around into “tablet” and “tent” modes, like many other ASUS Chromebooks. It doesn’t have RGB lighting on the keyboard, but it does have a rather distinctive orange trim, including around the crucial WASD keys; it also has 1.4mm of travel.

                               ASUS Chromebook Vibe CX55 Flip

Specs-wise, the CX55 uses 11th-generation Intel processors; you can get it with an i3, i5 or i7. The i3 model is paired with Intel UHD graphics, while the i5 and i7 models use Intel’s Iris X graphics. It’ll have either 8GB or 16GB of RAM and up to 512GB of storage. Unsurprisingly, the CX55 also has two USB-C ports as well as USB-A and HDMI ports. The laptop will come out this month as well, and Google said in a briefing that pricing would start at $399 — we don’t know what specs that includes, but it’s probably safe to assume it’s the i3 model. 

Lenovo IdeaPad Gaming Chromebook
Lenovo

Lenovo’s IdeaPad Gaming Chromebook has a fair bit in common with Acer’s device. It has a 16-inch display with a 2,560 x 1,600 resolution and 120Hz refresh rate as well as an RGB, anti-ghosting keyboard with 1.5mm of travel. Processors include 12th-generation Intel Core i3 or Core i5 options, plus 8GB of RAM and up to 512GB of storage (the base configuration starts with 128GB). The port selection is a bit more limited — it only offers two USB-C ports, one USB-A port and a MicroSD slot. Like the other two laptops, the IdeaPad Gaming Chromebook will launch this month; it starts at $599.

Software, gaming services and peripheral partnerships

Cloud gaming titles banner
Google

Naturally, software and game access is perhaps just as important as the hardware here. As such, Google has partnerships with NVIDIA, Amazon and Microsoft to ensure its devices work with GeForce Now, Luna and Xbox Game Pass out of the box. The NVIDIA partnership is probably the most significant, as the company is bringing GeForce Now’s high-performance RTX 3080 tier to Chromebooks for the first time — this means games will play in up to 1600p resolution at 120 fps with ray tracing enabled (assuming the game supports these specs, of course). NVIDIA also made a progressive web app (PWA) so you can launch directly into GeForce Now from your Chromebook’s dock or launcher. 

Microsoft also made a PWA for Game Pass, but everything works the same as running Game Pass on a PC — assuming you have an Xbox Game Pass Ultimate subscription, you can stream any Game Pass title to your Chromebook. Similarly, an Amazon Luna subscription gives you access to a rotating selection of over 100 games. 

Google is also optimizing ChromeOS to make directly launching games easier. When you hit the “everything” search button on your Chromebook, you can just type in the name of the game you want to play and launch it directly, as if it were natively installed. For starters, this will only work with the GeForce Now catalog (as well as apps on Google Play), but Google says it wants to add this search feature for other services as well. 

To make sure that anyone checking out these Chromebooks can start playing immediately, Lenovo, Acer and ASUS are all including a three-month subscription to GeForce Now RTX 3080 tier as well as three months of Amazon Luna+. The ASUS option also includes a free SteelSeries Rival 3 gaming mouse, as well.

Speaking of mice, Google also partnered with companies like SteelSeries, Corsair and HyperX (as well as Lenovo and Acer) to make sure their gaming-focused peripherals work with Chromebooks. This includes making sure these peripherals can have their settings fine-tuned in ChromeOS, in some cases via PWAs. 

Do gaming Chromebooks have a shot?

It’s fair to wonder how much traction Google’s latest initiative will get. Chromebooks have found a lot of success in education and (to a lesser extent) enterprise settings, but the idea of a full-fledged push to get people gaming on a Chromebook is a pretty major shift. That said, I’m impressed by the pricing on these models — there aren’t a lot of Chromebooks with large, high-resolution screens with high refresh rates. Generally speaking, it sounds like you get a lot of bang for your buck with these models compared to some other premium ChromeOS devices. Naturally, these laptops are a big bigger and heavier than the standard 13-inch Chromebook, but that’s a tradeoff that might work for some people.

Google is also putting a big advertising and awareness push being this strategy, and it’s not tied to a single product like Stadia. Given that Google is being service-agnostic, these laptops should provide a very good cloud gaming experience for the foreseeable future, even if Google doesn’t stick with its cloud gaming push long term. And with other initiatives like Steam for ChromeOS moving forward (Google said it should enter beta soon), it’s fair to say the company seems focused on removing the longstanding notion that you can’t play games on a Chromebook.

Everything Google announced at its Pixel 7 event

There weren’t a lot of surprises in store at today’s Google event in Brooklyn — after all, the company started teasing its Pixel 7 and Pixel 7 Pro smartphones, the Pixel Watch and the Pixel Tablet months ago. Regardless, we now have all the details on Google’s latest hardware, all of which you can pre-order now in advance of the October 14th launch date (with the exception of the Pixel Tablet, which Google still says will launch sometime in 2023). In the meantime, here’s what you need to know about these new phones and watch.

The Pixel 7

Google Pixel 7
Google

Just like last year’s Pixel 6, the Pixel 7 is priced at $599, making it a phone that should give you a great bang for your buck. The display is just a tiny bit smaller than last year’s model, at 6.3 inches, but it has the same 1,080 x 2,400 resolution. Also like last year, there are two camera modules on the back: a 50-megapixel standard camera and a 12-megapixel ultrawide option. The front-facing camera got a nice upgrade, though — it’s a 12-megapixel shooter with bigger pixels and a wider field of view than last year’s model. It can also be used to unlock your phone, but there’s still an under-display fingerprint sensor if you prefer.

As expected, the new Tensor G2 chip is on board here, enabling a handful of notable features as well as improving overall performance. For example, the Pixel 7 has a new feature called Photo Unblur, which uses the chip’s AI smarts to do exactly what it says — make your blurry photos more legible. You can even do this to older photos in your Google Photos library, so you can touch up old memories that you might have shot on other phones or cameras. It also powers the Super Res Zoom features so you can shoot 2x photos that come in at a full 12.5-megapixel resolution, a trick that Google’s had around for a while now. But as usual, the results will probably be better this year than before.

From a design perspective, the Pixel 7 largely keeps the look from last year’s model, with the prominent camera bar on the back. It comes in three colors (snow, obsidian and lemongrass) and the aluminum body is made from 100 percent recycled material.

The Pixel 7 Pro

Pixel 7 Pro
Sam Rutherford/Engadget

Of the two new phones, the Pixel 7 Pro is probably the more exciting thanks to its three-lens camera system on the back. Both the 12-megapixel ultrawide camera and the 48-megapixel telephoto camera have been upgraded; the telephoto camera has the same Quad Bayer PD technology as the main 50-megapixel sensor. What this means is that, combined with the aforementioned Tensor G2 chip, the Pixel 7 Pro’s Super Res Zoom capabilities should be significantly improved. 

The camera itself has a 5x optical zoom compared to the main camera, and the high resolution sensors mean you can pull a 10x zoom picture here at 12.5-megapixels. Overall, Google says you can zoom in as far as 30x if you want — we’ll have to review this phone before we can say how good these shots look in reality, but it’ll be fun to see just how well this camera can perform in the wild. The ultrawide camera also has a new macro photography mode, thanks to the wider field of view and autofocus feature.

Video shooting has also been upgraded, as all the cameras on the Pixel 7 Pro (and the Pixel 7, for that matter) can shoot 4K video at 60 fps. There’s also a new Cinematic Blur feature that automatically blurs the background in videos to make your subject pop more, not unlike what you can do with photos in portrait mode.

As for the rest of the hardware, the Pixel 7 Pro sports the same 6.7-inch screen as the Pixel 6 Pro. Like last year, it supports variable refresh rates up to 120Hz, compared to the 90Hz the Pixel 7 tops out at. Naturally, it also has the same Tensor G2 chip as the Pixel 7; the Pro does come with 12GB of RAM, compared to the 8GB in the standard model. It comes standard with 128GB of storage, but you can step up to 256GB or 512GB if you’re going to shoot a ton of video or otherwise save a lot of content on it. 

At long last, the Pixel Watch

Google Pixel Watch hands-on
Cherlynn Low / Engadget

The Pixel Watch has been rumored for years, and we finally know a lot more about it ahead of its launch next week. It comes in a single 41mm size case, but you can get it in three stainless steel finishes (silver, black and gold). As for other customization features, Google says it’ll launch with 20 different bands and 19 different watch faces. It has a Gorilla Glass 5 crystal on top, a haptic crown and a second side button, the same essential controls you’ll find on the Apple Watch.

Unsurprisingly, there’s a lot of Fitbit integration here for activity and health tracking. Notably, the Pixel Watch continuously tracks your heart rate every single second, and it also has an ECG app and can track your sleep quality overnight. GPS means it can track activities like running without your phone, and Google says there are a total of 40 different exercise modes you can use to log different workouts.

Google says the Pixel Watch will last up to 24 hours with its always-on display, and it can be fast-charged to 50 percent in only 30 minutes. The basic model costs $349, while the LTE-capable Pixel Watch costs $50 more. While the Pixel Watch is naturally designed with Pixel phone users in mind, it’ll work with any phone running Android 8.0 or higher. You’ll also get six free months of Fitbit Premium and three months of YouTube Music Premium. 

A quick update on the Pixel Tablet

Pixel Tablet and dock
Google

After a very brief tease earlier this year at I/O, Google gave us a little more detail on the upcoming Pixel Tablet. Unlike the other devices announced, the Pixel Tablet won’t arrive until sometime in 2023. Unsurprisingly, we know it’ll use the Tensor G2 chip found in Google’s latest smartphones, but we didn’t get any other spec details. We did, however, learn a bit about it’s design. Google’s vice president of product management Rose Yao told Engadget that the company developed a new “nano-ceramic coating” that she said is inspired by “the feel of porcelain” for the Pixel Tablet. She said it feels like the coating on a Le Creuset dutch oven, with tiny pieces of ceramic embedded in the tablet’s recycled aluminum frame. Ultimately, this should make for a device that has a good grippy feel.

Another neat feature we saw for the first time is the Pixel Tablet’s docking station, which essentially turns the device into a Nest Hub. This magnetic stand holds and charges the Pixel Tablet and also provides it with improved speakers for a better audio experience, whether that’s listening to tunes or making video calls. Unsurprisingly, it also has a photo frame feature, again similar to the Nest Hub.

There’s no word on release date or pricing yet, so we’ll have to be patient; hopefully we’ll hear more about the Pixel Tablet early in 2023. But, it wouldn’t surprise me if we have to wait until May for the next I/O conference to get all the details on this device.

The latest iPadOS 16 beta brings Stage Manager to older iPad Pro models

Probably the biggest change Apple announced with iPadOS 16 earlier this year is Stage Manager, a totally new multitasking system that adds overlapping, resizable windows to the iPad. That feature also works on an external display, the first time that iPads could do anything besides mirror their screen on a monitor. Unfortunately, the feature was limited to iPads with the M1 chip — that includes the 11- and 12.9-inch iPad Pro released in May of 2021 as well as the M1-powered iPad Air which Apple released earlier this year. All other older iPads were left out.

That changes with the latest iPadOS 16 developer beta, which was just released. Now, Apple is making Stage Manager work with a number of older devices: it’ll work on the 11-inch iPad Pro (first generation and later) and the 12.9-inch iPad Pro (third generation and later). Specifically, it’ll be available on the 2018 and 2020 models that use the A12X and A12Z chips rather than just the M1. However, there is one notable missing feature for the older iPad Pro models — Stage Manager will only work on the iPad’s build-in display. You won’t be able to extend your display to an external monitor.

Apple also says that developer beta 5 of iPadOS 16. is removing external display support for Stage Manager on M1 iPads, something that has been present since the first iPadOS 16 beta was released a few months ago. It’ll be re-introduced in a software update coming later this year. Given that some of the iPad community has been pretty vocal about issues with Stage Manager, particularly when using it with an external display, it makes sense that Apple is taking some extra time to keep working on it. 

Obviously, we’ll need to try Stage Manager on an older iPad Pro before we can say how well it works, but the A12X and A12Z chips are still plenty powerful, so the experience should hopefully not be any different than on an M1 iPad. It’s a bummer that external monitor support isn’t included, but this should still be welcome news to people who bought Apple’s most expensive iPads in the last few years.

Apple provided Engadget with the following statement about this update:

We introduced Stage Manager as a whole new way to multitask with overlapping, resizable windows on both the iPad display and a separate external display, with the ability to run up to eight live apps on screen at once. Delivering this multi-display support is only possible with the full power of M1-based iPads. Customers with iPad Pro 3rd and 4th generation have expressed strong interest in being able to experience Stage Manager on their iPads. In response, our teams have worked hard to find a way to deliver a single-screen version for these systems, with support for up to four live apps on the iPad screen at once.

External display support for Stage Manager on M1 iPads will be available in a software update later this year.

Freewrite Alpha is the cheapest smart typewriter Astrohaus has made yet

Last year, I tried the Freewrite Smart Typewriter — an expensive, single-purpose E Ink typewriter that does one thing very well. It lets you draft text with an excellent keyboard and zero distractions. If you’re a serious writer, there’s a lot to like about it, but it is most definitely not cheap; Astrohaus, the company behind the Freewrite, even raised the prices of its products, including the full-size model and the portable laptop-style Freewrite Traveler, earlier this year. 

Today, though Astrohaus is unveiling a third device that they’ve been teasing for a few weeks now, the Freewrite Alpha. The most important thing to know is that the Alpha will be priced at $349, or $249 if you purchase via the Indiegogo crowdfunding campaign that starts today. That’s still not cheap, but it’s half the price of the Freewrite Traveler while still offering the same core features as the other products in the lineup.

The Freewrite Alpha is a small two-pound slate with a pop-out kickstand that probably isn’t quite as portable as the Traveler, but should still be quite easy to carry with you just about anywhere. Despite the small size, it nevertheless has a full-size mechanical keyboard with Kailh Choc V2 low-profile switches. My guess is that they’ll have a lot more travel than the laptop-style keyboard on the Traveler, though they probably won’t be quite as satisfying a typing experience as you’ll get with the Kailh Box Brown keyboard on the full-size Smart Typewriter. 

Freewrite Alpha
Alan Burns

It’s also the first Freewrite to use an LCD display rather than the E Ink screens on the other models. It’s a smaller screen than the already-small displays on other Freewrite models; it can display between two and six lines of text, depending on the font size you use. Given that Freewrite devices are meant specifically for drafting rather than editing, this shouldn’t be too much of a concern, but you will see less copy on this device than other ones. You can scroll back up and see what you’ve written and used the WASD keys to move your cursor around, but I’ve found that, for the most part, I just plow ahead and write. 

Astrohaus says that the LCD display is reflective and uses ambient light, so it’s not quite the same as looking at a glowing rectangle like your phone or iPad. But it likely won’t be quite as easy on the eyes as the E Ink screen on other Freewrites. But on the other hand, the refresh rate should be much quicker. As for battery life the Alpha should last about 100 hours. Past Freewrites haven’t had specific battery estimates; Astrohaus just say they last weeks between charges. 

Freewrite Alpha
Alan Burns

There are a lot of things the Alpha has in common with other Freewrite models. Everything you write is automatically saved to the device locally, and — assuming you connect it to WiFi — everything is also backed up to the cloud and available in the Freewrite Postbox web app. You also don’t have to use this proprietary service, as the Alpha can also back up to Evernote, Dropbox or Google Drive. For the old school among us, you can also connect the Alpha to a computer and pull the local files off via its USB-C port (this is also used for charging). 

If you’re interested, the aforementioned Indiegogo campaign is live now, but devices aren’t expected to ship until July of 2023. That’s a long wait for this product, but the current $249 price point is a lot more affordable than any previous Freewrite — so if this device catches your eye, it might be worth checking out on Indiegogo. While Freewrite devices are expensive, I can say from experience that they really can help you focus on writing, provided you can keep away from your phone, of course.

‘Uncharted: Legacy of Thieves’ collection hits PCs on October 19th

Sony and developer Naughty Dog confirmed today that its excellent bundle of Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy are coming to the PC on October 19th. As announced last year, the Uncharted: Legacy of Thieves collection will bring these two games to the PC for the first time, following the collection’s release for the PS5 this past January. 

This news lines up with a leak last week that showed a listing for the game on the Epic Games Store with an October 19th release date. This confirmation comes after Sony had delayed the game’s release from its original “early 2022” timeline. As you’d expect, there are a host of features relevant to PC players, including ultra widescreen monitor support and a host of graphics adjustment options including texture and model quality, anisotropic filtering, shadows, reflections and ambient occlusion. The UI has also been tweaked to better fit on PC and you can remap all controls as you see fit.

Speaking of controls, you can also play this game wirelessly with the PS4’s DualShock 4 controller; if you plug in a PS5 DualSense controller, you’ll get more advanced haptic feedback.

If you’re interested, Uncharted: Legacy of Thieves is up for pre-order on Steam and the Epic Games Store for $49.99. It’s the first Naughty Dog title to hit the PC, but a number of other high-profile Sony exclusives (including Horizon Zero Dawn and God of War) have come to the PC in recent years. And Naughty Dog’s latest release, the remade The Last of Us Part I will also be released for the PC, though there’s no timeframe just yet.

The Sub Mini is a much smaller and cheaper way to add bass to your Sonos system

Sonos has long offered a wireless subwoofer as part of its home theater, a large and powerful product that also costs a whopping $749. For anyone with a smaller room, or a smaller budget, it was a bit of a stretch. Sonos is giving bass-lovers a new option today: the rumored Sub Mini is real — and at $429, it costs a lot less than its bigger sibling. 

The Sub Mini is a cylindrical speaker with a “center tunnel” cutout to move air around. It’s a foot tall and about 9 inches in diameter; at 14 pounds, it’s not exactly light, but that’s more than 20 pounds lighter than the Sonos Sub. It’s compatible with any amplified Sonos speaker aside from portable products like the Move and Roam, which means you can pair it with audio speakers like the Sonos One or Five as well as home theater soundbar like the Beam and Ray. (Sonos recommends pairing its high-end Arc soundbar with the full-sized Sub, but there’s no technical reason you can’t use it alongside the Sub Mini.)

Along with that center tunnel, the Sub Mini includes two 6-inch, force-cancelling woofers and two class-D digital amplifiers, along with a 5GHz wireless connection and a 10/100 ethernet port if you prefer to hardwire your speakers. As with all Sonos products, you set up the Sub Mini through the Sonos mobile app — from there, you’ll tell it which room the sub is in and pair it to a soundbar or speaker set. 

As with other Sonos speakers, you can tune the Sub Mini once it’s set up to properly balance your system’s sound using Trueplay. You’ll need a compatible iOS device to use Trueplay, as it uses the device’s microphone to listen to the room and optimize audio quality based on the acoustics of your room. My experience with Trueplay has always been positive, so this is a step worth taking if you have an iPhone or iPad. 

The Sonos Sub comes in black or white and is up for preorder today and will be widely available on October 6th. As with any speaker, we’ll need to hear this one before we can recommend it, but it’s good that Sonos finally has a more affordable option for improving bass from its products. It should also be appreciated by anyone with a smaller room or setup — I’ve long wanted a little more bass from my pair of Sonos One speakers, for example, but the bigger Sub would be massive overkill. The Sub Mini, on the other hand, could be just right.