Two ‘Mario Party’ games are coming to Nintendo’s Switch Online Expansion Pack

On November 2nd, the original Mario Party game and its sequel will be available on Nintendo’s Switch Online service. The games were first released in the late 90’s for the N64 and feature board games with various themes that you can play together with …

‘Return to Silent Hill’ will bring Konami’s horror franchise back to movie theaters

Konami’s Silent Hill 2 remake for PC and PlayStation 5 isn’t the only reimagining of the classic 2001 game on the horizon: The company just announced that the story is also being adapted into a new major motion picture. Return to Silent Hill will appar…

The Silent Hill universe is expanding with three vastly different games

Silent Hill fans, hold onto your butts. Konami today dropped a ton of news about the future of its iconic horror franchise, and aside from confirming a long-rumored remake of Silent Hill 2, the studio revealed three new games in the same universe: Sile…

Mercedes-Benz is the first to roll out Apple Music’s Spatial Audio in cars

After announcing it nearly a year ago, Mercedes-Benz is finally rolling out Apple Music’s Spatial Audio in select electric and luxury vehicles. The Dolby Atmos-powered surround sound audio already works on multiple Apple devices including the HomePod speaker, Apple TV and AirPods headphones, but it’s the first implementation in vehicles.

“Mercedes-Benz drivers who are already subscribed to Apple Music gain immediate access to an ever-growing selection of songs and albums available in Spatial Audio,” the companies said in a press release. And if you’re not an Apple Music subscriber, select Dolby Atmos content will be available from Universal Music as well. 

The feature will be available in the select EQS and EQE sedans and SUVs (including the new EQE SUV), along with Mayback and S-Class vehicles. To use it, you’ll need to own a vehicle with the MBUX interface and optional 31-speaker Burmester 3D or 4D sound systems, an option that starts at $4,550 on top of the price of the vehicle (the 2023 EQE 350 sedan is expected to start at $70,000 or so). The technology will come to other models “soon,” according to Mercedes.

Apple Music’s Dolby Atmos implementation creates a 3D soundstage by spreading sounds across different channels, though the level of the effect depends on a song’s mix. In the Mercedes implementation, the spatial audio effect will come from six of the 31 speakers located above the driver. Other speakers include four near-ear speakers in the front seats, eight sound transducers (two per seat) and two amplifiers that pump out 1,750 watts of power. 

Even Tetris players don’t know what the future holds for competitive Tetris

When you think of esports, Tetris likely doesn’t come to mind. Let alone NES Tetris played on original hardware. Yet, this weekend at the Portland Retro Gaming Expo a new Classic Tetris World Champion (CTWC) will be crowned, and it’ll likely be the most hotly contested, highest-viewed tournament in the game’s almost 35-year history.

Classic Tetris has seen an explosion of interest in the last few years but it’s fast approaching a crossroads. It needs to either professionalize or accept its destiny as a curious, if cozy, corner of the gaming world.

The trouble is, even the top players aren’t sure a professional league is realistic. “Do I think this could become a viable esport? Absolutely not.” Fractal161, a competitor with a very real chance of winning this weekend’s World Championships, told Engadget.

The annual event in Portland remains the game’s most prestigious tournament, but for the rest of the year, Classic Tetris fans can be found at CTM – Classic Tetris Monthly – a more informal, but arguably more important competition for the game.

“CTM was created by a streamer called Friday Witch in December 2017, and it was more just a casual kind of community thing.” Keith “vandweller” Didion, CTM’s current organizer and perennial host told Engadget. He took over the tournament organization in October 2018.

Since then, CTM has gone from barely scraping together enough players for a bracket, to hundreds of players competing in multiple skill levels every single month. The original concept was one 16-player tournament, but that meant anyone that wasn’t good enough would never get to play. “When I took it over my kind of pledge to the community was everybody who submitted a qualifier will get to play” Didion said.

Both CTWC and CTM offer prize pools but they are modest in comparison to the seven-figure worlds of something like Fortnite. If you win CTWC outright, you’ll take home $3,000 with the rest of the $10,000 purse being divided between the next 15 placements. CTM, on the other hand, typically rewards the top eight placements, but the purse is entirely user contributed, so it varies month to month. Typically the pool reaches around $3,500 with half that going to the overall winner.

“I think for a lot of top players, since we’re all kids, we see this as a lot of money. Regardless of whatever it ends up being.” Fractal added. This may be so, but once these players are old enough to start having to pay their own rent or insurance premiums, that perspective is likely to change.

The fact that CTM’s purse relies on donations might present a problem longer term: “We have someone called ShallBeSatisfied that contributes $1,000 – $2,000 in the month. So you have this other person dogwatchingtetris, the same thing there. This individual ScottGray76, he contributes a good amount on a monthly basis.” Didion said. In short, the financial incentive of playing in CTM lies broadly in the hands of a few individuals.

Right now, CTM effectively runs at a loss. Didion certainly doesn’t pay himself. There is some income from Twitch and YouTube but that’s used to pay community members for restreaming games and other contributions they make. “We are starting to explore sponsorships and things like that. But I’m not very good at it. So I’m trying to bring in people that know more than I do, or are just better at that kind of stuff than me,” he added.

Two pro Tetris players compete on Twitch.
Classic Monthly Tetris

As Didion explains, so far there’s only been one from an enthusiastic fan who reached out asking if they could sponsor last month’s tournament for $100. “Sure. Let’s do it. I’m excited by that just because that’s how I want the sponsorships to be, like something I care about, or people in our community.”

Didion obviously cares deeply about the community he’s built and competitive NES Tetris generally. Even his players think he should be more open to making it profitable. “He says that he runs this at a loss and that’s just ridiculous to me.” Fractal said. “I think that he is entitled to a share of the prize pool, if he desired, this is standard for lots of tournaments.”

This is where the next, slightly more delicate issue comes in. CTWC aims for absolute authenticity: All games are played in person (bar the pandemic years) on original NES consoles plugged into CRT televisions. The game is played exactly how it was the day it launched.

With CTM, Didion’s unwavering commitment to making the game accessible means he doesn’t have the luxury of making sure everyone has their own NES and CRT and copy of the game. The tournament happens exclusively online, so he has to allow competitors to play with what they have. Standardizing would be a massive expense.

What’s more, In 1989, when NES Tetris was released, level 29 was most likely designed to be the end of the game. The speed increases so much it’s unplayable earning it the name “killscreen.” Today’s players have mastered techniques to carry on well past level 29 and that requires light modifications to the game for the score to display correctly as the original never expected anyone to accumulate more than 999,999 and thus it cannot display a number higher than that.

Likewise, CTM is where many world records are broken. With players now able to go on almost indefinitely, and new records harder to achieve, not all spectators are enjoying the marathon matches according to Fractal. “I’ve heard a lot of testimonials about how they don’t really watch the killscreen anymore because it’s just not fun. I think it’s different when you catch it live personally.” Didion agrees. “I think for this esport to grow I don’t think that we can continue to have endless chase downs, post killscreen.”

With the game effectively playable forever, matches have gone from a place where records are broken to sometimes, feeling like a broken record. To address this, and make matches more exciting, CTM has modified the game for its highest bracket so that at level 49 it doubles in speed – something known as “double killscreen.”

Other small changes have been added too. Early matches were really just two people playing Tetris at the same time, with the victor being whoever recorded the highest score. More recently, CTM has added the ability for games to use the same random number “seed.” This ensures both players get the exact same pieces in the same order making it a true like-for-like showdown.

It’s these modifications that could pose the real issue for CTM’s growth as an esport. The use of emulators generally has always been something of a legal gray area when using copyrighted games. Modifying and distributing ROMs is a slightly darker shade of gray (no money is changing hands for the ROMs in CTM). Nintendo is famously aggressive against any fan versions of its games being made available online, but ironically, the bigger barrier might be The Tetris Company itself.

Formed by Alexey Pajitnov, the creator of Tetris, in 1996, the Tetris Company holds the worldwide rights to both the game and the brand. Didion described the company’s relationship with the community as “mostly benign neglect,” while Fractal is said it had a history of “somewhat aggressive takedowns.” The Tetris Company, for its part, is a major sponsor of CTWC and is actively encouraging new ways to play the game via Tetris Effect Connected on modern consoles.

Ironically, a lot of the challenges competitive NES Tetris faces – clunky old hardware, glitches in the game and a true online multiplayer mode are theoretically solved by Tetris Effect Connected’s Classic Score Attack mode. It’s essentially a modern yet faithful reproduction of NES Tetris playable on Xbox and PC. It supports native two-player battle modes and was even developed with a legendary player from the Classic Tetris scene – Greentea.

I asked Fractal why players don’t migrate over to the “official” version that could still be used for CTM competitions. “mainly we’re all comfortable with the status quo, so there’s no big incentive to change,” he told me over Discord. “and the negative feedback loop of nobody wanting to play because there’s nobody to play against.”

In many ways, this sums up the paradox neatly. Authenticity appears to be crucial to the lure of the game. Despite some practical concessions from CTM to make NES Tetris more accessible and interesting to watch, the original game with all its hidden quirks and secrets is as much a part of it as the scoring and gameplay is.

But this need for authenticity is also what’s preventing Classic NES Tetris from being able to grow into itself as an evolving esport. CTM’s loyal host does see some ways around this. “There could be a team element to it in the future. If we were to continue, and this would allow the teams to market themselves or their franchises as owners of these teams, I don’t know.”

He had toyed with building “characters” around the players, similar to other sports. “One of the problems is everybody’s so young, so they haven’t been around long enough to have stories you’re just like, ‘Oh, I was born in Michigan and now I’m 16.’ Okay, all right, great.” But it’s clear that whatever happens next and however it evolves, Didion will likely be the person making it happen.

Right now, the community CTM has created appears to be far more special and interesting to everyone involved than any financial incentive. It’s hard not to get the feeling that it’s less about preserving the integrity of NES Tetris, as it is about keeping this collaborative, genuinely connected community as it is, without letting the pressures of professional play or the looming specter of Mountain Dew-style sponsorships from taking that away.

Or in Fractal’s case, good friends and questionable fried chicken is all you need. “I’m not going to CTWC to win the prize pool. I’m going to hang out with a bunch of people that I only know online. And go to Raising Cane’s with like a bunch of people who really love Raising Cane’s for some reason.”

Sony’s ZV-1F is its most affordable vlogging camera yet

Sony has unveiled the ZV-1F, its third and most affordable vlogging camera, designed for creators as a “step up” from smartphones. Priced at just $500, it’s slotted below the $700 ZV-1 compact and $750 mirrorless ZV-E10 (with a kit lens), and has a Type-1 Exmor 20.1-megapixel sensor, 4K video, and features that help novice users get up to speed quickly. 

While using a similar Type-1 sensor to the ZV-1, it trades that models 24-70mm zoom for a wide-angle, 20mm equivalent prime lens. That extra field of view, plus the fully-articulating display, could actually make it better for vlogging or selfies than the ZV-1 — allowing folks to better fit themselves into the frame. 

Sony's ZV-1F is its most affordable vlogging camera yet
Sony

However, it also makes it less versatile for shooting products, other people and so on, though you can do a digital zoom of 2x in 1080p and about 1.5x in 4K. It has no built-in stabilization, instead relying on electronic stabilization that imposes a 1.23x crop, making the 20mm lens about 25mm. 

You can shoot 4K at up to 30 fps, the same as the ZV-1, and 1080p at up to an impressive 120fps (with 8-bit video in all modes). That’s done by the “slow and quick” setting, which also supports 60x hyperlapse capture in HD. However, unlike most other Sony models, the ZV-1F has contrast-detect only autofocus, rather than phase detect that’s generally faster and more accurate. 

Sony's ZV-1F is its most affordable vlogging camera yet
Sony

Like the other vlogging models, the ZV-1F has a “product showcase” feature that lets you place a product in front of the camera and quickly get focus. It also has the same bokeh switch that lets you defocus the background with the click of a button. A nod to TikTok or Snapchat creators is the Shot Mark feature that lets you grab a 15-, 30- or 60-second clip and send it to a smartphone through Sony’s app. 

On the audio side, it has a directional microphone that offers good-quality sound, with forward bias that isolates your voice, even outdoors. It also includes a removable “deadcat” to reduce wind noise. 

Other features include a single UHS-1 slot, an ISO range of 125 to 12,800, vertical shooting, and a front facing tally light that shows when you’re recording. Sony says it weighs just 256 grams, just a bit more than the 203 gram iPhone 14. It arrives on October 24th for $500. 

The best tablets for 2022

Following the release of the 2022 iPad Air and Samsung’s Galaxy Tab S8 line earlier this spring, there hasn’t been a ton of movement in the tablet world. At IFA, Lenovo announced refreshed versions of the Tab P11 and P11 Pro featuring updated internals…