PS VR2 arrives on February 22nd and it costs a whopping $550

Sony has finally revealed when its next-gen virtual reality headset will arrive and how much it will cost — the price is far higher than many people will have been expecting. Playstation VR2 will be available on February 22nd (exactly a year after Sony…

Microsoft is making it easier for Xbox users to join Discord voice chats

Microsoft and Discord plan to make joining a voice channel from an Xbox console easier. If you’re a frequent Discord user, you may recall the companies recently launched Xbox One and Xbox Series X/S integration. Following a beta test in July, Discord s…

Microsoft wants to build an Xbox-branded mobile game store

Microsoft wants to bring a taste of Xbox game shopping to your phone. As The Vergeexplains, a company filing with the UK’s Competition and Markets Authority (CMA) has revealed plans to build a “next generation” Xbox store that’s available on mobile dev…

Sony’s DualSense Edge PS5 controller will arrive on January 26th

Sony has revealed when you’ll be able to get your hands on its premium DualSense Edge controller for PlayStation 5, but be prepared to shell out a pretty penny for it. The $200 peripheral will be available on January 26th in the US, UK, France, Germany, Netherlands, Belgium and Luxembourg. Pre-orders will open on PlayStation Direct on October 25th.

The DualSense Edge is “built with high performance and personalization in mind,” Sony says. You can swap out the standard thumbstick caps, for instance, and use the included high dome caps or low dome caps instead. Replaceable stick modules will be sold separately for $20. For the back buttons, you can opt for half-dome or lever versions, both of which are included with the controller.

You’ll be able to adjust the thumbstick sensitivity to your liking and remap the controls (including the back buttons) as you wish. Trigger stops and dead zones are adjustable as well. Those could come in handy if you play games that demand twitch reactions, since you’ll be able to reduce the travel distance.

There’s the option to save these settings to unique profiles you can switch between by using shortcuts. You can adjust audio levels via shortcuts too. What’s more, the controller comes with a braided USB-C charging cable that you can lock into place.

The DualSense Edge is clearly geared toward serious gamers, particularly given that price. It’s almost three times the cost of the standard $70 DualSense. However, it’s in the range of the Xbox Elite Series 2 controller, which starts at $150, and as of Tuesday is customizable through the Xbox Design Lab. The DualSense Edge is the same price as Scuf’s Reflex gamepad for PS5. Scuf also offers more expensive models, which may cast the initial sticker shock of Sony’s latest offering in a slightly less harsh light.

Razer’s cloud gaming handheld starts at $400 for the WiFi-only model

Razer, you may recall, recently teased a 5G handheld device that’s focused on cloud gaming. The company took the opportunity at RazerCon to formally announce the system, which it calls the Razer Edge — yep, Razer finally went there with its branding.

The Edge has a 6.8-inch AMOLED screen with a refresh rate of 144Hz and a Full HD+ resolution of 2,400 x 1,080. Razer claims the display has 87 percent more pixels than competitors’ devices. The Steam Deck’s screen, for instance, has a 1,280 x 800 resolution. The Edge’s Gorilla Glass touchscreen also has a 288Hz sampling rate, which should make it pretty darn responsive.

Razer worked with Qualcomm and Verizon on this device. It runs on the Snapdragon G3x Gen 1 Gaming Platform, which was developed exclusively for the Edge. The device has a 3Ghz octa-core Kryo CPU and an Adreno GPU, along with active cooling and six air vents. Razer says early benchmarking shows that the Snapdragon G3x Gen 1 delivers two to three times the speeds of typical mobile platforms, such as the Snapdragon 720G.

A person wearing headphones and sitting on a couch while holding a Razer Edge handheld gaming device.
Razer

The device has a 5,000mAh capacity battery, as well as 8GB of LPDDR5 RAM and 128GB of storage. On the audio front, there are two-way speakers with Verizon Adaptive Sound and a pair of digital microphones. There’s a webcam too — you’ll have the option to livestream your gameplay.

The Edge is comprised of an Android 12 tablet housed inside the new Razer Kishi V2 Pro controller. The latter has the same analog triggers as the Kishi V2, along with microswitches, programmable buttons and what Razer claims is an “ultra-precise” D-pad. What makes the Kishi V2 Pro different is that it has HyperSense haptic feedback and, blissfully, a 3.5mm headphone jack. Together, the tablet and controller weigh 400.8 grams, which is a bit less than a pound.

As for the games, the Edge, which will only be available in the US at the outset, will come with launchers for Epic Games, Xbox Cloud Gaming and Nvidia GeForce Now preinstalled. You’ll also be able to access remote play services such as Steam Link, Moonlight and Parsec.

Razer Edge
Razer

Since this is a cloud gaming-focused device, connectivity is key. Razer says the Edge has WiFi 6E that performs on an “uncongested” 6GHz channel and has multi-gig bandwidth support for fast download and upload speeds. When you’re on the go, you’ll be able to connect to cloud gaming services through 5G as long as you have the right model.

The 5G version of the Razer Edge is a Verizon exclusive. Pricing and exact availability will be confirmed later, but it should be out in January, around the same time as the WiFi model. That version will run you $400 and it’ll be available from Razer’s website and RazerStore locations. You can reserve one for a refundable deposit of $5. Razer hasn’t revealed pricing or availability for the standalone Kishi V2 Pro controller.

That’s not an insignificant price for the WiFi model, and it’s likely that the 5G version will cost more, but the specs seem solid for the money. It seems like an option worth considering for on-the-go cloud gaming if you’d rather not slot your phone into a controller and you don’t want to lug a Steam Deck around.

The Razer Edge isn’t the only handheld device focused on cloud gaming. Logitech’s $350 G Cloud Gaming Handheld, which doesn’t have WiFi 6 or 6E support, will be available next week. Other notable manufacturers are turning their attention to cloud gaming as well. Google this week announced three Chromebooks from Acer, ASUS and Lenovo that are designed for streaming games.

Razer Edge
Razer

The Edge was far from Razer’s only product announcement at RazerCon. Along with the Kraken Kitty V2 Pro wired headset (featuring swappable bunny, bear and cat ears with Chroma RGB lighting) and some other gear, the company showed off its Hammerhead HyperSpeed earbuds. 

The earbuds feature Chroma RGB, active noise cancellation, Bluetooth 5.2 and 2.4GHz connectivity (via a USB-C dongle you can plug into your console or other device) to minimize latency. Razer claims you’ll get up to 30 hours of total battery life, factoring in top ups from the charging case. Hammerhead HyperSpeed is available in PlayStation- and Xbox-braded variants. The earbuds cost $150 and they will be available in November.

Hammerhead HyperSpeed earbuds and a Razor Edge gaming handheld device
Razer

Microsoft accuses UK regulator of adopting Sony’s complaints in Activision probe

Microsoft’s $68.7 billion purchase of Activision Blizzard will have to gain approval from various regulators around the world before the deal can go through, including the UK’s Competition and Markets Authority (CMA). The CMA, which first announced its investigation in July, published a summary of its initial probe in September and recommended a more in-depth inquiry. As Ars Technica notes, a Phase 2 investigation could end up prohibiting a merger or requiring the entities involved to sell parts of a company. Now, shortly after the CMA published the full text (PDF) of its decision, Microsoft released a scathing response (PDF), accusing the regulator of relying “on self-serving statements by Sony.”

In its response that it has shared to Ars, the tech giant said the CMA’s decision was rooted in the concern that Activision’s catalogue of games, specifically the Call of Duty franchise, will allow Xbox to “foreclose its competitors.” Microsoft called that concern “misplaced,” arguing that the CMA is overstating the importance of Activision Blizzard’s games when it comes to competition in the space. It also said that it plans to make Call of Duty more accessible by adding Activision’s titles to its Game Pass subscription service. 

Sony did not welcome the idea of this “increased competition,” the company said, stressing that its rival “protect[s] its revenues” by not making newly released games available through PlayStation Plus. Microsoft also said that there’s no basis for the idea that making Call of Duty available on Game Pass would make people more likely to buy an Xbox console. The company said CoD games would also be available for purchase on PlayStation and buying them would be cheaper than buying an Xbox for Game Pass access.

The CMA has adopted Sony’s complaints “without the appropriate level of critical review,” Microsoft continued. It added: “The suggestion that the incumbent market leader, with clear and enduring market power, could be foreclosed by the third largest provider as a result of losing access to one title is not credible.” Microsoft wrote in its response that it’s looking forward to working with the CMA through Phase 2, and it sounds like it’s determined to make the regulator understand the benefits of the deal. 

As for Sony, a spokesperson repeated its stance in a statement sent to Reuters, calling the deal “bad for competition, bad for the gaming industry and bad for gamers themselves.” Microsoft’s acquisition would give the Xbox ecosystem “a unique combination of tech and content,” they said, which in turn would give the tech giant a dominant position in gaming that would have “devastating consequences for consumers, independent developers, and Sony itself.”

Apple Music finally arrives on Xbox consoles

It seems like Microsoft just can’t stop confirming Xbox partnerships this week. On Tuesday, Xbox Cloud Gaming support for Meta Quest 2 and some new Chromebooks was announced. Now, Microsoft has linked up with Apple to finally offer an Apple Music app on Xbox consoles.

As spotted by Eurogamer, you can snag the app on an Xbox One or Xbox Series X/S console by searching for it on consoles, or download it remotely from the Microsoft Store. As with other music apps on Xbox, such as Spotify and Pandora, you can listen to Apple Music in the background while you’re gaming. In the Apple Music app, you can watch music videos, follow time-synced lyrics while you listen and create playlists. You’ll be able to access curated gaming-focused playlists too.

Although Apple Music has been available on PlayStation 5 for the last year, Xbox users have had to wait until almost two years into the Xbox Series X/S lifecycle for the app. Apple TV, on the other hand, has been available on Xbox consoles since the Series X/S debuted in 2020.

The timing of Apple Music’s arrival on Xbox is definitely interesting. It comes just ahead of Microsoft’s big Surface event. Perhaps there will be a little more Xbox news to come out of that showcase.