Now that Google is shutting down Stadia, at least one of its exclusives is headed elsewhere. Eurogamerreports that Tequila Works is bringing Stadia’s first exclusive, Gylt, to other platforms sometime in 2023. The Rime creator didn’t say just which systems would get their turn, but it won’t be surprising if consoles are included.
The third-person horror game has you playing Sally, a tween who ventures into a dark alternate world to rescue her cousin. You have to complete quests and solve spatial puzzles while hiding from (or illuminating) sludge monsters. While Gylt isn’t the most original title, we found it was a good introduction to horror gaming for older kids who might not be ready for something as intense as Dead Space.
This isn’t a stunning development, as you might have guessed. Gylt certainly isn’t Tequila Works’ only recent project (it’s working on the League of Legends spinoff Song of Nunu), but it will effectively cease to exist when Stadia goes offline in January. A multiplatform launch could help Tequila revive interest in Gylt and continue making money after Google’s cloud gaming service is gone.
The question is whether or not other Stadia exclusives will make the leap. Splash Damage said it would “evaluate the options” for its competitive multiplayer title Outcasters, but other developers have remained silent. While these cloud gaming projects weren’t must-play blockbusters, they’ll fade into complete obscurity if they aren’t ported elsewhere.
With profits shrinking of late, Facebook has been shutting down unpopular apps and focusing on its core services. To that end, it’s updating the primary Facebook Feed to let users see fewer or more posts from friends, groups and pages. That will in turn let it incorporate user feedback into Feed rankings, “making our artificial intelligence systems smarter and more responsive,” it said in a blog post.
As it stands now, the Facebook app only lets you hide posts from people you follow or those it suggests. Now, for friends or recommended posts, a new setting will allow you to “show more” or “show less” of that content. Doing so will not only change your feed content, but improve its AI system used for Feed rankings.
It’ll “periodically” show the setting on posts in Feed, and you’ll soon be able to access a similar setting on every post by tapping on the three-dot menu at the top right. It’s also testing the feature in its short video Reels feature.
In addition, Facebook is testing a global menu to customize the number of posts you see from Friends and family; Groups; and Pages and public figures. As shown in the image above, you’ll be able to select “Normal,” “Show more” or “Show less” of that content. That will appear along with the current Favorites, Snooze, Unfollow and Reconnect in the Feed Preferences.
With the changes, Facebook appears to be addressing one of the main user complaints: too many posts that they don’t want to see. Considering the number of ads in Feed (with more coming to Instagram and Reels as well), parent Meta no doubt wants to make sure users are happy with other content.
Twitter has agreed – once again – to Elon Musk’s proposal to buy the company for $54.20 a share. In a statement, Twitter confirmed it had received Musk’s letter that “the intention of the Company is to close the transaction at $54.20 per share.” The agreement follows months of legal drama after Musk tried to back out of his original agreement this spring to buy the company for $44 billion.
The two sides were set to go to trial later this month. But Musk abruptly reversed course on Tuesday, telling Twitter he would proceed with the original terms of the deal. In the letter filed with the SEC, Musk’s lawyers say they will go ahead with the agreement struck in April if Delaware Chancery Court will “adjourn the trial and all other proceedings related” to the ongoing lawsuit.
It’s not yet clear when the acquisition could actually close. Twitter’s shareholders have already voted to approve the deal, but both sides now need to wait for Delaware’s Chancery Court’s response. The next question: What will Musk do with Twitter?
We were stuck in a queue behind tens of thousands of other people.
Overwatch 2‘s early access launch has been marred by a massive DDoS attack preventing players from getting into the game. Many gamers, including me, were stuck on the connection screen, put in a queue behind tens of thousands of other players also trying to get in. When the countdown finished, I was booted from the server. I was apparently not the only one. Blizzard president Mike Ybarra tweeted that the game was “experiencing a mass DDoS attack” on its servers, causing drop and connection issues.
Xiaomi’s 12T Pro uses Samsung’s ISOCELL HP1 sensor to capture epic 200-megapixel stills. The HP1 includes 2x in-sensor zoom, 4-in-1 pixel binning to mimic larger pixel sites for better sensitivity and 16-in-1 super pixel binning to simulate even bigger pixel sites for dark environments. If you shoot 200-megapixel images, you can let the AI-powered Xiaomi ProCut tool analyze those shots and suggest ideal compositions. Oddly, there’s no Leica branding here. Engadget reached out to Xiaomi on this matter, and a rep replied: “While Leica is a partner in our strategic imagery upgrade, it won’t necessarily contribute to every device.”
A man was arrested for a Facebook page that parodied his local police department.
Satire and comedy news site The Onion filed an amicus brief with the Supreme Court in support of Anthony Novak, who was arrested and jailed for four days after briefly running a Facebook page parodying the police department of Parma, Ohio, back in 2016. Parma’s police department claimed back then that people were confusing his posts with real information from law enforcement. Novak filed a civil suit against the city of Parma and the officers that arrested him , arguing his constitutional rights were violated. After federal appeals, he eventually took the battle to the Supreme Court.
The game developer has shared a long-term roadmap that elaborates on its plans for its big gaming franchises. A project codenamed Orion is effectively a sequel to Cyberpunk 2077 to “further develop the potential” of the sci-fi franchise. We’ve already heard of a new Unreal Engine 5-based The Witcher game in the works, but it’s just the start of a new trilogy. We might not have to wait long to see the story reach its conclusion, either. CDPR hopes to release all three games within a six-year span, with the first (codenamed Polaris) serving as a technology foundation for the remaining two.
James Trew’s mission for a mouse had several requirements. Top of the list: ergonomics. The Magic Mouse is… fine, but a little low profile for his palming style. Given that some rough repetitive strain injury (RSI) was exclusively in his mousing arm, that was crucial. As was a reasonable degree of configurability. So, of course, he tested 11 mice.
Meta’s quarterly revenue dipped for the first time ever in the second quarter. It’s looking to make those numbers go back up and keep smiles on investors’ faces. One of the strategies it’s employing to do that is by attempting to squeeze more money out of Instagram. As such, it will shove ads into more areas of the app, namely the Explore feed as well as the feed of posts from a user’s profile.
Brands can now place ads in the Explore feed, but profile feed ads are still in the testing phase. The company will also offer some creators the chance to earn a cut of revenue from ads that are displayed in their profile feeds.
Meta announced a slew of other updates for its advertising products. Some of those will impact Instagram. For one thing, the company will try out augmented reality ads in both the feed and Stories. Meta suggests that brands might use these to let people test virtual furniture in their home or get a closer look at a car.
In addition, the company is experimenting with new formats for ads in Facebook and Instagram Reels. These include a “post-loop” format — skippable ads lasting between four and 10 seconds that play after a reel. After the ad finishes, the reel will play again. The company is also testing image carousel ads, which you may start to see at the bottom of Facebook Reels starting today. In addition, brands will have access to a free library of music to use in Reels ads.
As for how many ads you’ll actually see, that may be different for each person. You may or may not see more of them, but they’ll at least pop up in places where they weren’t present before. “The number of ads across the platform varies based on how people use Instagram,” an Instagram spokesperson told Engadget. “We closely monitor people’s sentiment — both for ads and overall commerciality.”
It doesn’t seem that Meta is considering the sentiment that some people don’t want to see ads at all. The company swiftly took action against an unofficial, ad-free Instagram client that popped up last week.
Update, 5PM ET: This post originally stated that ads would appear in a profile’s grid view. They don’t show up there, but they can appear in the profile feed.
Motive and EA have finally shared a gameplay trailer for their long-expectedDead Space remake. To an extent, the clip shows what you’d expect. It’s a familiar retelling of Isaac Clarke’s horror-filled mission to the mining ship USG Ishimura, but with much-improved visuals and sounds that make better use of modern hardware. You’re still severing the limbs of Necromorphs and floating through zero-gravity segments, just with eerie volumetric lighting and more realistic, context-sensitive sounds.
It’s not quite a rehash, thankfully. Isaac is no longer silent like he was in the 2008 original, and there’s a better feel for a story that involves the battle for sanity and discovering the fate of Isaac’s girlfriend Nicole. To some extent, the remake is an opportunity to refine Dead Space rather than simply profiting from a well-known name.
The revived Dead Space will be released January 27th, 2023 for PC, PS5 and Xbox Series X/S. While it isn’t a brand new game like fans might want, this preview suggests Motive is at least delivering what you’d expect from a remake: a modernization of graphics and gameplay that’s still true to the experience that drew people in the first time around.
CD Projekt Red may be much busier than you expect. The developer has shared a long-term roadmap that elaborates and expands on its plans. To start, a project codenamed “Orion” is effectively a sequel to Cyberpunk 2077 that will “further develop the potential” of the sci-fi franchise. It’s in development by CDPR’s teams in Boston and Vancouver.
And while it’s no secret that there’s a new Unreal Engine 5-based The Witcher game in the works (it entered pre-production this spring), it’s really just the start of a new trilogy. You might not have to wait long to see the story reach its conclusion, either. CDPR hopes to release all three games within a six-year span, with the first (codenamed “Polaris”) serving as a technology foundation for the remaining two.
Other titles include “Sirius,” a The Witcher spinoff with solo and multiplayer elements aimed at a “broader audience.” It’s developed by The Flame and the Flood studio The Molasses Flood. Another project, “Canis Majoris,” is a “full-fledged” Witcher universe game built by an outside developer using UE5. And no, CDPR won’t be stuck making Cyberpunk and Witcher games for all eternity. “Hadar” will be new, from-scratch universe. It’s still in the extremely early stages of development (conceptual work only began in 2021), so it’s likely years away.
Regardless of what you play, you should expect online gameplay to become a staple feature. In its roadmap presentation, CDPR said “most” of its new games will have a multiplayer component. The company was shy on what this will entail.
CDPR isn’t shy about the reasons for the expansion. The wider catalog and cooperation with outside developers will help it “reach new consumers” while maintaining three lasting franchises. If all goes well, a producer best known for rare, single player-focused releases will offer a steady stream of games that help it become more of a household name akin to Activision Blizzard and Ubisoft — in size, if hopefully not in quality.
After years of users begging Twitter for an edit button, they’re finally getting their wish. The company is rolling out the long-awaited feature in Canada, Australia and New Zealand, but only for Twitter Blue subscribers. The option isn’t available in the US just yet, but Twitter says users there will get access soon. It plans to offer the feature in other markets too.
Twitter Blue subscribers who send a tweet and realize they made a typo or two will have 30 minutes to make edits. They can make changes up to five times during that time frame. For the sake of transparency, edited tweets have a modified timestamp that reads “last edited” and the time of the last change. Click the timestamp and you’ll see the entire edit history.
test went well, Edit Tweet is now rolling out to Twitter Blue members in Canada, Australia, and New Zealand!
Twitter said in April that it was at long last starting to test an edit button. There were indications early on that the feature could include an edit history screen. At the beginning of September, Twitter said that it had, in fact, created an edit button. It published a test tweet at the end of the month and, a few days later, the edit button is going out into the wild.
The company is still technically testing the feature — it’ll be available as part of the Labs section of the $5 per month Twitter Blue service. Moreover, you can only edit original tweets and quote tweets, according to a support page. Many types of tweets cannot be edited, such as threads, replies, retweets, pinned tweets, Super Follow tweets and ones you draft on third-party apps.
Still, it’s a start. Twitter’s approach to the edit button makes sense in terms of keeping things as transparent as possible. It’s easy to imagine news organizations making changes to a breaking news tweet that’s going viral as clarifications or more details come in. Maybe if Twitter opens up the edit button to everyone, they’ll be able to fix innocuous typos like “sneak peak” without too much strife.
hello
this is a test to make sure the edit button works, we’ll let you know how it goes
Apple Music just passed a symbolic milestone. Apple has revealed that its streaming music service now has 100 million songs. That’s a significant expansion from the 30 million upon launch in June 2015, and suggests that you’ll probably find the new tunes you want. The company also says it’s adding about 20,000 new tracks to the service every day.
The 100 million mark might give Apple Music an edge over rivals. As of this writing, main competitor Spotify claims it has “over 80 million tracks.” While that’s still a very healthy selection, it does imply you’ll have an easier time finding an indie darling or back catalog title on Apple’s platform than you might elsewhere.
The question, of course, is whether or not that advantage is enough to prompt a switch from another service. It’s not clear how many songs are exclusives, such as original DJ mixes and live sessions. We’ve asked Apple for more data. Those unique offerings might prove enticing if you can’t get enough of a favorite artist, but won’t necessarily sway you if you’re happy to listen to album cuts. If nothing else, the 100 million-song figure gives Apple bragging rights — it can tout a larger library that might reel in first-time streamers worried about finding a favorite record.