Hitting the Books: The women who made ENIAC more than a weapon

After Mary Sears and her team had revolutionized the field of oceanography, but before Katherine G. Johnson, Dorothy Vaughan and Mary Jackson helped put John Glenn into orbit, a cadre of women programmers working for the US government faced an impossible task: train ENIAC, the world’s first modern computer, to do more than quickly calculate artillery trajectories. Though successful — and without the aid of a guide or manual no less — their names and deeds were lost to the annals of history, until author Kathy Kleiman, through a Herculean research effort of her own, brought their stories to light in Proving Ground: The Untold Story of the Six Women Who Programmed the World’s First Modern Computer.

Proving Grounds Cover
Grand Central Publishing

Excerpted from the book Proving Ground: The Untold Story of the Six Women Who Programmed the World’s First Modern Computer by Kathy Kleiman. Copyright © 2022 by First Byte Productions, LLC. Reprinted with permission of Grand Central Publishing. All rights reserved.


Demonstration Day, February 15, 1946

The Moore School stood ready as people began to arrive by train and trolley. John and Pres, as well as the engineers and deans and professors of the university, wore their best suits and Army officers were in dress uniform with their medals gleaming. The six women wore their best professional skirt suits and dresses.

Kay and Fran manned the front door of the Moore School. As the scientists and technologists arrived, some from as far as Boston, the two women welcomed them warmly. They asked everyone to hang up their heavy winter coats on the portable coat racks that Moore School staff had left nearby. Then they directed them down the hall and around the corner to the ENIAC room.

Just before 11:00 a.m., Fran and Kay ran back to be in the ENIAC room when the demonstration began.

As they slid into the back of the room, everything was at the ready. At the front of the great ENIAC U, there was space for some speakers, a few rows of chairs, and plenty of standing room for invited guests and ENIAC team members. Across the room, Marlyn, Betty, and Jean stood in the back and the women smiled to each other. Their big moment was about to begin. Ruth stayed outside, pointing late arrivals in the right direction.

The room was packed and was filled with an air of anticipation and wonder as people saw ENIAC for the first time.

Demonstration Day started with a few introductions. Major General Barnes started with the BRL officers and Moore School deans and then presented John and Pres as the co-inventors. Then Arthur came to the front of the room and introduced himself as the master of ceremonies for the ENIAC events. He would run five programs, all using the remote control box he held in his hand.

The first program was an addition. Arthur hit one of the but-tons and the ENIAC whirled to life. Then he ran a multiplication. His expert audience knew that ENIAC was calculating it many times faster than any other machine in the world. Then he ran the table of squares and cubes, and then sines and cosines. So far, Demonstration Day was the same as the one two weeks earlier, and for this sophisticated audience, the presentation was pretty boring.

But Arthur was just getting started and the drama was about to begin. He told them that now he would run a ballistics trajectory three times on ENIAC.

He pushed the button and ran it once. The trajectory “ran beautifully,” Betty remembered. Then Arthur ran it again, a version of the trajectory without the punched cards printing, and it ran much faster. Punched cards actually slowed things down a little bit.

Then Arthur pointed everyone to the grids of tiny lights at the top of the accumulators and urged his attendees to look closely at them in the moments to come. He nodded to Pres, who stood against the wall, and suddenly Pres turned off the lights. In the black room, only a few small status lights were lit on the units of ENIAC. Everything else was in darkness.

With a click of the button, Arthur brought the ENIAC to life. For a dazzling twenty seconds, the ENIAC lit up. Those watching the accumulators closely saw the 100 tiny lights twinkle as they moved in a flash, first going up as the missile ascended to the sky, and then going down as it sped back to earth, the lights forever changing and twinkling. Those twenty seconds seemed at once an eternity and instantaneous.

Then the ENIAC finished, and darkness filled the room again. Arthur and Pres waited a moment, and then Pres turned on the lights and Arthur announced dramatically that ENIAC had just completed a trajectory faster than it would take a missile to leave the muzzle of artillery and hit its target. “Everybody gasped.”

Less than twenty seconds. This audience of scientists, technologists, engineers, and mathematicians knew how many hours it took to calculate a differential calculus equation by hand. They knew that ENIAC had calculated the work of a week in fewer than two dozen seconds. They knew the world had changed.

Climax complete, everyone in the room was beaming. The Army officers knew their risk had paid off. The ENIAC engineers knew their hardware was a success. The Moore School deans knew they no longer had to be worried about being embarrassed. And the ENIAC Programmers knew that their trajectory had worked perfectly. Years of work, effort, ingenuity, and creativity had come together in twenty seconds of pure innovation.

Some would later call this moment the birth of the “Electronic Computing Revolution.” Others would soon call it the birth of the Information Age. After those precious twenty seconds, no one would give a second look to the great Mark I electromechanical computer or the differential analyzer. After Demonstration Day, the country was on a clear path to general- purpose, programmable, all- electronic computing. There was no other direction. There was no other future. John, Pres, Herman, and some of the engineers fielded questions from the guests, and then the formal session finished. But no one wanted to leave. Attendees surrounded John and Pres, Arthur and Harold.

The women circulated. They had taken turns running punched cards through the tabulator and had stacks of trajectory printouts to share. They divided up the sheets and moved around the room to hand them out. Attendees were happy to receive a trajectory, a souvenir of the great moment they had just witnessed.

But no attendee congratulated the women. Because no guest knew what they had done. In the midst of the announcements and the introductions of Army officers, Moore School deans, and ENIAC inventors, the Programmers had been left out. “None of us girls were ever introduced as any part of it” that day, Kay noted later.

Since no one had thought to name the six young women who programmed the ballistics trajectory, the audience did not know of their work: thousands of hours spent learning the units of ENIAC, studying its “direct programming” method, breaking down the ballistics trajectory into discrete steps, writing the detailed pedaling sheets for the trajectory program, setting up their program on ENIAC, and learning ENIAC “down to a vacuum tube.” Later, Jean said, they “did receive a lot of compliments” from the ENIAC team, but at that moment they were unknown to the guests in the room.

And at that moment, it did not matter. They cared about the success of ENIAC and their team, and they knew they had played a role, a critical role, in the success of the day. This was a day that would go down in history, and they had been there and played an invaluable part.

Elon Musk says SpaceX will keep paying for Ukraine’s access to Starlink

In September, SpaceX sent a letter to the Department of Defense, asking the Pentagon to take over paying for the expenses related to Ukraine’s use of its Starlink satellite internet. According to CNN, SpaceX told the department that continuing to provide the Ukranian government with access to Starlink would cost the company over $120 million for the rest of 2022 and almost $400 million over the next 12 months. “We are not in a position to further donate terminals to Ukraine, or fund the existing terminals for an indefinite period of time,” the company wrote. Now, company chief Elon Musk seems to have backtracked on the decision to ask the Pentagon for assistance and wrote on Twitter that SpaceX will “keep funding [the] Ukraine [government] for free” even though Starlink is still losing money.

Musk confirmed what he said in his tweet to The Financial Times and added that SpaceX will continue funding Ukraine’s access to Starlink’s satellite internet “indefinitely.”

When news about the letter came out, Musk defended his company’s position and clarified that SpaceX is not asking the Pentagon to pay for previous expenses. He explained that SpaceX simply can’t fund the existing system in Ukraine and regularly send thousands of new terminals to replace the ones routinely destroyed by the Russian forces at the same time. Musk added that the “burn” for keeping the Starlink system running in the country is $20 million a month, since it’s had to “defend against cyberattacks and jamming,” as well.

Earlier this month, The Times reported that Ukrainian troops grappled with Starlink outages that led to “catastrophic” loss of communication on the frontline. Musk responded that the piece “falsely claims that Starlink terminals [and] service were paid for, when only a small percentage have been.” Based on SpaceX’s letter that CNN had obtained, though, around 85 percent of the 20,000 terminals in Ukraine at the time were fully or partially funded by the US, the UK, Poland and other outside sources.

The Pentagon confirmed after knowledge of the letter became public that it’s been discussing payments with SpaceX but that it’s also been looking at potential alternatives. Sabrina Singh, the Pentagon’s deputy press secretary, said in a statement: “There’s not just SpaceX, there are other entities that we can certainly partner with when it comes to providing Ukraine with what they need on the battlefield.”

Razer’s cloud gaming handheld starts at $400 for the WiFi-only model

Razer, you may recall, recently teased a 5G handheld device that’s focused on cloud gaming. The company took the opportunity at RazerCon to formally announce the system, which it calls the Razer Edge — yep, Razer finally went there with its branding.

The Edge has a 6.8-inch AMOLED screen with a refresh rate of 144Hz and a Full HD+ resolution of 2,400 x 1,080. Razer claims the display has 87 percent more pixels than competitors’ devices. The Steam Deck’s screen, for instance, has a 1,280 x 800 resolution. The Edge’s Gorilla Glass touchscreen also has a 288Hz sampling rate, which should make it pretty darn responsive.

Razer worked with Qualcomm and Verizon on this device. It runs on the Snapdragon G3x Gen 1 Gaming Platform, which was developed exclusively for the Edge. The device has a 3Ghz octa-core Kryo CPU and an Adreno GPU, along with active cooling and six air vents. Razer says early benchmarking shows that the Snapdragon G3x Gen 1 delivers two to three times the speeds of typical mobile platforms, such as the Snapdragon 720G.

A person wearing headphones and sitting on a couch while holding a Razer Edge handheld gaming device.
Razer

The device has a 5,000mAh capacity battery, as well as 8GB of LPDDR5 RAM and 128GB of storage. On the audio front, there are two-way speakers with Verizon Adaptive Sound and a pair of digital microphones. There’s a webcam too — you’ll have the option to livestream your gameplay.

The Edge is comprised of an Android 12 tablet housed inside the new Razer Kishi V2 Pro controller. The latter has the same analog triggers as the Kishi V2, along with microswitches, programmable buttons and what Razer claims is an “ultra-precise” D-pad. What makes the Kishi V2 Pro different is that it has HyperSense haptic feedback and, blissfully, a 3.5mm headphone jack. Together, the tablet and controller weigh 400.8 grams, which is a bit less than a pound.

As for the games, the Edge, which will only be available in the US at the outset, will come with launchers for Epic Games, Xbox Cloud Gaming and Nvidia GeForce Now preinstalled. You’ll also be able to access remote play services such as Steam Link, Moonlight and Parsec.

Razer Edge
Razer

Since this is a cloud gaming-focused device, connectivity is key. Razer says the Edge has WiFi 6E that performs on an “uncongested” 6GHz channel and has multi-gig bandwidth support for fast download and upload speeds. When you’re on the go, you’ll be able to connect to cloud gaming services through 5G as long as you have the right model.

The 5G version of the Razer Edge is a Verizon exclusive. Pricing and exact availability will be confirmed later, but it should be out in January, around the same time as the WiFi model. That version will run you $400 and it’ll be available from Razer’s website and RazerStore locations. You can reserve one for a refundable deposit of $5. Razer hasn’t revealed pricing or availability for the standalone Kishi V2 Pro controller.

That’s not an insignificant price for the WiFi model, and it’s likely that the 5G version will cost more, but the specs seem solid for the money. It seems like an option worth considering for on-the-go cloud gaming if you’d rather not slot your phone into a controller and you don’t want to lug a Steam Deck around.

The Razer Edge isn’t the only handheld device focused on cloud gaming. Logitech’s $350 G Cloud Gaming Handheld, which doesn’t have WiFi 6 or 6E support, will be available next week. Other notable manufacturers are turning their attention to cloud gaming as well. Google this week announced three Chromebooks from Acer, ASUS and Lenovo that are designed for streaming games.

Razer Edge
Razer

The Edge was far from Razer’s only product announcement at RazerCon. Along with the Kraken Kitty V2 Pro wired headset (featuring swappable bunny, bear and cat ears with Chroma RGB lighting) and some other gear, the company showed off its Hammerhead HyperSpeed earbuds. 

The earbuds feature Chroma RGB, active noise cancellation, Bluetooth 5.2 and 2.4GHz connectivity (via a USB-C dongle you can plug into your console or other device) to minimize latency. Razer claims you’ll get up to 30 hours of total battery life, factoring in top ups from the charging case. Hammerhead HyperSpeed is available in PlayStation- and Xbox-braded variants. The earbuds cost $150 and they will be available in November.

Hammerhead HyperSpeed earbuds and a Razor Edge gaming handheld device
Razer

Apple Store workers in Oklahoma City vote to unionize

The Apple Store workers who’d been planning to unionize since at least early this year have come long way from using encrypted chats to organize in secret. In June, an Apple Store in Maryland became the first location to unionize in the US. Now, another retail location in Oklahoma City has voted in favor of unionization, becoming the second Apple Store in the US to organize officially. According to The Wall Street Journal, the group is calling itself the Penn Square Labor Alliance, because the store is located at Oklahoma City’s Penn Square Mall.

Around 100 employees are eligible for union membership in the store. Based on the information released by the National Labor Relations Board, 56 of those workers voted in favor of forming a union, while 32 voted against. The group is now planning to join the Communications Workers of America, which also represents workers from companies like AT&T and Verizon. Charity Lassiter, an employee at the Oklahoma City store and a member of the organizing committee, told The Journal: “Now that we’ve won the election, it is our hope that management will come to the table so that we may collectively work towards building a company that prioritizes workers over profit and encourages employees to thrive.”

Meanwhile, an Apple spokesperson told the publication in a statement: “We believe the open, direct and collaborative relationship we have with our valued team members is the best way to provide an excellent experience for our customers, and for our teams. We’re proud to provide our team members with strong compensation and exceptional benefits.”

Previous reports indicate that Apple has been finding ways to dissuade workers to unionize. Just a few days ago, Bloomberg reported that the tech giant is offering its employees new perks, such as additional health benefits and funding for educational opportunities. However, the tech giant will reportedly withhold those benefits from unionized members who’ll now have to negotiate for them. Back when talks about worker’s organizing efforts started heating up, the company reportedly armed its managers with anti-union talking points. Employees formally accused the tech giant of union busting, and the NLRB found merit in the claims that Apple surveilled staff, limited access to pro-union fliers and help captive audience meetings to deliver its anti-union messaging. A hearing is scheduled to take place in December before an NLRB judge unless all parties involved agree on a settlement. 

Nikola founder Trevor Milton convicted on three charges of fraud

Trevor Milton, the founder and former executive chairman of Nikola, has been found guilty on three counts of fraud for misleading the electric vehicle company’s investors about its business and technology.

In total, he was found guilty on one count of securities fraud and two counts of wire fraud. He was acquitted on one charge of securities fraud. His sentencing has been scheduled for January 27th. He faces up to 20 years in prison.

Milton was indicted by a federal grand jury on the charges last year, with prosecutors citing numerous alleged lies, including many made on Twitter, in podcast interviews and other media appearances. Prosecutors alleged he had lied about “nearly all aspects of the business” in an effort to boost the stock of the EV maker.

The SEC began investigating the company in 2020, after Hindenburg Research publicly accused Nikola of staging an “elaborate ruse” to mislead the public about the status of its electric semi, Nikola One. While the company had published a video purporting to show the truck “cruising on a road at a high rate of speed,” Hindenburg said the truck had actually been “towed to the top of a hill on a remote stretch of road and simply filmed it rolling down the hill.” The company ultimately paid $125 million to settle civil charges with the SEC in 2021.

During the trial, Milton’s defense lawyer argued that the video was merely “special effects” and that “it’s certainly not a crime to use special effects.” But prosecutors raised several other false claims by Milton, who was extremely active on Twitter. According to The Times, prosecutors said Milton also lied about having “binding contracts with trucking companies” that in reality were cancelable reservations for vehicles. Prosecutors also cited Milton’s claims about making “green hydrogen” when the company had not yet produced any.

Meta is killing off its Instant Articles format for news stories

Meta will end support for Instant Articles by mid-April, the company confirmed to Engadget. It introduced the format to Facebook in 2015 to help news articles load quickly on mobile devices. However, the company is said to be restructuring and directing more resources into its core products — including video-focused features like Reels.

“Currently less than 3% of what people around the world see in Facebook’s Feed are posts with links to news articles,” a Meta spokesperson told Engadget. “And as we said earlier this year, as a business it doesn’t make sense to over invest in areas that don’t align with user preferences.” The company pointed out that its users are spending more time watching videos, especially short-form ones, and that they want to see less news and political content on Facebook.

Axios, which first reported the news, noted that Meta has been reducing its investment in news content, such as by ending the payments it gives to US publishers for including their articles on the News tab. The company also said last week that it will shutter the Bulletin newsletter platform by early 2023.

The mid-April timeline for winding down Instant Articles support will give publishers six months to reassess their Facebook strategies. After that, when you tap a link to a news article on Facebook’s mobile apps, you’ll be taken to publishers’ own websites.

Meta noted that since it debuted Instant Articles, the mobile web experience has broadly improved due to faster internet speeds and more powerful devices. As such, it suggested that these upgrades have rendered Instant Articles unnecessary for many people who access text-based stories. However, you may soon find that some articles take longer to appear on your screen, depending on the page load of publishers’ websites.

Google effectively made a similar switch last year when it no longer made its AMP format worthwhile for news publishers. The company said it would stop prioritizing news articles that use the format in its search rankings.

Even Tetris players don’t know what the future holds for competitive Tetris

When you think of esports, Tetris likely doesn’t come to mind. Let alone NES Tetris played on original hardware. Yet, this weekend at the Portland Retro Gaming Expo a new Classic Tetris World Champion (CTWC) will be crowned, and it’ll likely be the most hotly contested, highest-viewed tournament in the game’s almost 35-year history.

Classic Tetris has seen an explosion of interest in the last few years but it’s fast approaching a crossroads. It needs to either professionalize or accept its destiny as a curious, if cozy, corner of the gaming world.

The trouble is, even the top players aren’t sure a professional league is realistic. “Do I think this could become a viable esport? Absolutely not.” Fractal161, a competitor with a very real chance of winning this weekend’s World Championships, told Engadget.

The annual event in Portland remains the game’s most prestigious tournament, but for the rest of the year, Classic Tetris fans can be found at CTM – Classic Tetris Monthly – a more informal, but arguably more important competition for the game.

“CTM was created by a streamer called Friday Witch in December 2017, and it was more just a casual kind of community thing.” Keith “vandweller” Didion, CTM’s current organizer and perennial host told Engadget. He took over the tournament organization in October 2018.

Since then, CTM has gone from barely scraping together enough players for a bracket, to hundreds of players competing in multiple skill levels every single month. The original concept was one 16-player tournament, but that meant anyone that wasn’t good enough would never get to play. “When I took it over my kind of pledge to the community was everybody who submitted a qualifier will get to play” Didion said.

Both CTWC and CTM offer prize pools but they are modest in comparison to the seven-figure worlds of something like Fortnite. If you win CTWC outright, you’ll take home $3,000 with the rest of the $10,000 purse being divided between the next 15 placements. CTM, on the other hand, typically rewards the top eight placements, but the purse is entirely user contributed, so it varies month to month. Typically the pool reaches around $3,500 with half that going to the overall winner.

“I think for a lot of top players, since we’re all kids, we see this as a lot of money. Regardless of whatever it ends up being.” Fractal added. This may be so, but once these players are old enough to start having to pay their own rent or insurance premiums, that perspective is likely to change.

The fact that CTM’s purse relies on donations might present a problem longer term: “We have someone called ShallBeSatisfied that contributes $1,000 – $2,000 in the month. So you have this other person dogwatchingtetris, the same thing there. This individual ScottGray76, he contributes a good amount on a monthly basis.” Didion said. In short, the financial incentive of playing in CTM lies broadly in the hands of a few individuals.

Right now, CTM effectively runs at a loss. Didion certainly doesn’t pay himself. There is some income from Twitch and YouTube but that’s used to pay community members for restreaming games and other contributions they make. “We are starting to explore sponsorships and things like that. But I’m not very good at it. So I’m trying to bring in people that know more than I do, or are just better at that kind of stuff than me,” he added.

Two pro Tetris players compete on Twitch.
Classic Monthly Tetris

As Didion explains, so far there’s only been one from an enthusiastic fan who reached out asking if they could sponsor last month’s tournament for $100. “Sure. Let’s do it. I’m excited by that just because that’s how I want the sponsorships to be, like something I care about, or people in our community.”

Didion obviously cares deeply about the community he’s built and competitive NES Tetris generally. Even his players think he should be more open to making it profitable. “He says that he runs this at a loss and that’s just ridiculous to me.” Fractal said. “I think that he is entitled to a share of the prize pool, if he desired, this is standard for lots of tournaments.”

This is where the next, slightly more delicate issue comes in. CTWC aims for absolute authenticity: All games are played in person (bar the pandemic years) on original NES consoles plugged into CRT televisions. The game is played exactly how it was the day it launched.

With CTM, Didion’s unwavering commitment to making the game accessible means he doesn’t have the luxury of making sure everyone has their own NES and CRT and copy of the game. The tournament happens exclusively online, so he has to allow competitors to play with what they have. Standardizing would be a massive expense.

What’s more, In 1989, when NES Tetris was released, level 29 was most likely designed to be the end of the game. The speed increases so much it’s unplayable earning it the name “killscreen.” Today’s players have mastered techniques to carry on well past level 29 and that requires light modifications to the game for the score to display correctly as the original never expected anyone to accumulate more than 999,999 and thus it cannot display a number higher than that.

Likewise, CTM is where many world records are broken. With players now able to go on almost indefinitely, and new records harder to achieve, not all spectators are enjoying the marathon matches according to Fractal. “I’ve heard a lot of testimonials about how they don’t really watch the killscreen anymore because it’s just not fun. I think it’s different when you catch it live personally.” Didion agrees. “I think for this esport to grow I don’t think that we can continue to have endless chase downs, post killscreen.”

With the game effectively playable forever, matches have gone from a place where records are broken to sometimes, feeling like a broken record. To address this, and make matches more exciting, CTM has modified the game for its highest bracket so that at level 49 it doubles in speed – something known as “double killscreen.”

Other small changes have been added too. Early matches were really just two people playing Tetris at the same time, with the victor being whoever recorded the highest score. More recently, CTM has added the ability for games to use the same random number “seed.” This ensures both players get the exact same pieces in the same order making it a true like-for-like showdown.

It’s these modifications that could pose the real issue for CTM’s growth as an esport. The use of emulators generally has always been something of a legal gray area when using copyrighted games. Modifying and distributing ROMs is a slightly darker shade of gray (no money is changing hands for the ROMs in CTM). Nintendo is famously aggressive against any fan versions of its games being made available online, but ironically, the bigger barrier might be The Tetris Company itself.

Formed by Alexey Pajitnov, the creator of Tetris, in 1996, the Tetris Company holds the worldwide rights to both the game and the brand. Didion described the company’s relationship with the community as “mostly benign neglect,” while Fractal is said it had a history of “somewhat aggressive takedowns.” The Tetris Company, for its part, is a major sponsor of CTWC and is actively encouraging new ways to play the game via Tetris Effect Connected on modern consoles.

Ironically, a lot of the challenges competitive NES Tetris faces – clunky old hardware, glitches in the game and a true online multiplayer mode are theoretically solved by Tetris Effect Connected’s Classic Score Attack mode. It’s essentially a modern yet faithful reproduction of NES Tetris playable on Xbox and PC. It supports native two-player battle modes and was even developed with a legendary player from the Classic Tetris scene – Greentea.

I asked Fractal why players don’t migrate over to the “official” version that could still be used for CTM competitions. “mainly we’re all comfortable with the status quo, so there’s no big incentive to change,” he told me over Discord. “and the negative feedback loop of nobody wanting to play because there’s nobody to play against.”

In many ways, this sums up the paradox neatly. Authenticity appears to be crucial to the lure of the game. Despite some practical concessions from CTM to make NES Tetris more accessible and interesting to watch, the original game with all its hidden quirks and secrets is as much a part of it as the scoring and gameplay is.

But this need for authenticity is also what’s preventing Classic NES Tetris from being able to grow into itself as an evolving esport. CTM’s loyal host does see some ways around this. “There could be a team element to it in the future. If we were to continue, and this would allow the teams to market themselves or their franchises as owners of these teams, I don’t know.”

He had toyed with building “characters” around the players, similar to other sports. “One of the problems is everybody’s so young, so they haven’t been around long enough to have stories you’re just like, ‘Oh, I was born in Michigan and now I’m 16.’ Okay, all right, great.” But it’s clear that whatever happens next and however it evolves, Didion will likely be the person making it happen.

Right now, the community CTM has created appears to be far more special and interesting to everyone involved than any financial incentive. It’s hard not to get the feeling that it’s less about preserving the integrity of NES Tetris, as it is about keeping this collaborative, genuinely connected community as it is, without letting the pressures of professional play or the looming specter of Mountain Dew-style sponsorships from taking that away.

Or in Fractal’s case, good friends and questionable fried chicken is all you need. “I’m not going to CTWC to win the prize pool. I’m going to hang out with a bunch of people that I only know online. And go to Raising Cane’s with like a bunch of people who really love Raising Cane’s for some reason.”

NVIDIA cancels the 12GB GeForce RTX 4080

Were you confused when NVIDIA introduced two GeForce RTX 4080 models with significantly different capabilities? You’re not alone. NVIDIA is “unlaunching” the 12GB RTX 4080 over concerns they’re confusing. While the company still believes the 12GB version is a solid video card, it said the lower-spec model is “not named right.” The company didn’t say if or how it might relaunch the card, and didn’t elaborate further when reached for comment.

The 16GB RTX 4080 is still on track to launch November 16th at a price of $1,199 for NVIDIA’s Founders Edition. This effectively raises the base price for RTX 40-level hardware. This might not be as bad as it sounds, mind you. The 12GB edition was supposed to start at $899, although its dependence on third-party manufacturers was likely to raise real-world pricing higher.

The muddled messaging largely stems from differences beyond RAM quantities. Where the 12GB model includes 7,680 CUDA (general-purpose processing) cores and a 192-bit memory bus, its higher-end counterpart offers 9,728 cores and a 256-bit bus. You’re getting a considerably slower GPU with the 12GB unit despite the RTX 4080 branding, and the gaps are sometime huge. NVIDIA’s own benchmarks showed the 12GB board trailing its 16GB sibling by up to 30 percent in well-known games. That could be more than a little disappointing if you bought the 12GB card expecting similar performance outside of RAM-dependent situations.

The cancellation won’t necessarily create much of a headache for NVIDIA. The RTX 4090 launch reportedly created lines at stores, and the 4080 could easily be the go-to GPU for gamers who can’t quite justify the $1,599 flagship. Still, it’s rare to see a misstep like this — NVIDIA misjudged the market to the point where it had to axe a graphics card before it reached customers.

Acer’s cloud gaming Chromebook is a solid laptop, even if you don’t game

Earlier this week, Google and hardware partners ASUS, Acer and Lenovo announced a somewhat surprising initiative to build Chromebooks expressly for cloud gaming. While many Chromebooks are a riff on the classic 13-inch laptop, the first round of these …

Google Fiber will offer 5Gbps and 8Gbps internet plans in early 2023

Google Fiber’s sudden revival will include a dramatic boost to internet speeds. Google has revealed that it will offer 5Gbps and 8Gbps plans in early 2023 at respective monthly rates of $125 and $150. Both tiers will include symmetric upload and download rates, a WiFi 6 router and up to two mesh network extenders. The upgrades should help with massive file transfers while keeping lag and jittering to a bare minimum, according to the company.

Current customers, particularly in Kansas City, Utah and West Des Moines, can try the speedier plans as soon as November if they sign up to become “trusted testers.” If you’re eligible, Google will ask you how you expect to use the extra bandwidth.

This is a big jump from the previous-best 2Gbps service Google introduced in 2020, and could make a big difference if you’re a gamer or thrive on cloud computing. If a 150GB Microsoft Flight Simulator download takes 11 minutes at 2Gbps, the 8Gbps plan could cut that wait to less than three minutes in ideal conditions. It certainly makes typical cable internet plans seem expensive. Comcast is already offering 6Gbps service in some areas, for instance, but that costs $300 per month on contract and doesn’t yet include symmetric uploads.

Either way, the new plans represent a declaration of intent. Alongside the first network expansions in five years, the upgraded speeds suggest Google is getting back to Fiber’s roots. That is, it’s both raising expectations for truly fast internet access and (to a degree) spurring competition among incumbent providers. This could help Google pitch its other services, of course, but you might not mind if it gives telecoms an extra incentive to roll out ’10G’ and similar upgrades sooner than they might have otherwise.