Hitting the Books: Steve Jobs’ iPhone obsession led to Apple’s silicon revolution

The fates of Apple and Taiwanese semiconductor manufacturer TSCM have grown inextricably intertwined since the advent of the iPhone. As each subsequent generation of iPhone hurtled past the technological capabilities of its predecessor, the processors that powered them grew increasingly complex and specialized — to the point that, today, TSCM has become the only chip fab on the planet with the requisite tools and know-how to actually build them. In his new book, Chip War: The Fight for the World’s Most Critical Technology, economic historian Chris Miller examines the rise of processor production as an economically crucial commodity, the national security implications those global supply chains might pose to America.

Chip War Cover
Simon & Schuster

Excerpted from Chip War: The Fight for the World’s Most Critical Technology by Chris Miller. Reprinted with permission from Scribner. Copyright 2022.


Apple Silicon

The greatest beneficiary of the rise of foundries like TSMC was a company that most people don’t even realize designs chips: Apple. The company Steve Jobs built has always specialized in hardware, however, so it’s no surprise that Apple’s desire to perfect its devices includes controlling the silicon inside. Since his earliest days at Apple, Steve Jobs had thought deeply about the relationship between software and hardware. In 1980, when his hair nearly reached his shoulders and his mustache covered his upper lip, Jobs gave a lecture that asked, “What is software?” 

“The only thing I can think of,” he answered, “is software is something that is changing too rapidly, or you don’t exactly know what you want yet, or you didn’t have time to get it into hardware.” 

Jobs didn’t have time to get all his ideas into the hardware of the first-generation iPhone, which used Apple’s own iOS operating system but outsourced design and production of its chips to Samsung. The revolutionary new phone had many other chips, too: an Intel memory chip, an audio processor designed by Wolfson, a modem to connect with the cell network produced by Germany’s Infineon, a Bluetooth chip designed by CSR, and a signal amplifier from Skyworks, among others. All were designed by other companies.

As Jobs introduced new versions of the iPhone, he began etching his vision for the smartphone into Apple’s own silicon chips. A year after launching the iPhone, Apple bought a small Silicon Valley chip design firm called PA Semi that had expertise in energy-efficient processing. Soon Apple began hiring some of the industry’s best chip designers. Two years later, the company announced it had designed its own application processor, the A4, which it used in the new iPad and the iPhone 4. Designing chips as complex as the processors that run smartphones is expensive, which is why most low- and midrange smartphone companies buy off-the-shelf chips from companies like Qualcomm. However, Apple has invested heavily in R&D and chip design facilities in Bavaria and Israel as well as Silicon Valley, where engineers design its newest chips. Now Apple not only designs the main processors for most of its devices but also ancillary chips that run accessories like AirPods. This investment in specialized silicon explains why Apple’s products work so smoothly. Within four years of the iPhone’s launch, Apple was making over 60 percent of all the world’s profits from smartphone sales, crushing rivals like Nokia and BlackBerry and leaving East Asian smartphone makers to compete in the low-margin market for cheap phones. 

Like Qualcomm and the other chip firms that powered the mobile revolution, even though Apple designs ever more silicon, it doesn’t build any of these chips. Apple is well known for outsourcing assembly of its phones, tablets, and other devices to several hundred thousand assembly line workers in China, who are responsible for screwing and gluing tiny pieces together. China’s ecosystem of assembly facilities is the world’s best place to build electronic devices. Taiwanese companies, like Foxconn and Wistron, that run these facilities for Apple in China are uniquely capable of churning out phones, PCs, and other electronic. Though the electronics assembly facilities in Chinese cities like Dongguan and Zhengzhou are the world’s most efficient, however, they aren’t irreplaceable. The world still has several hundred million subsistence farmers who’d happily fasten components into an iPhone for a dollar an hour. Foxconn assembles most of its Apple products in China, but it builds some in Vietnam and India, too. 

Unlike assembly line workers, the chips inside smartphones are very difficult to replace. As transistors have shrunk, they’ve become ever harder to fabricate. The number of semiconductor companies that can build leading-edge chips has dwindled. By 2010, at the time Apple launched its first chip, there were just a handful of cutting-edge foundries: Taiwan’s TSMC, South Korea’s Samsung, and — perhaps — GlobalFoundries, depending on whether it could succeed in winning market share. Intel, still the world’s leader at shrinking transistors, remained focused on building its own chips for PCs and servers rather than processors for other companies’ phones. Chinese foundries like SMIC were trying to catch up but remained years behind. 

Because of this, the smartphone supply chain looks very different from the one associated with PCs. Smartphones and PCs are both assembled largely in China with high-value components mostly designed in the U.S., Europe, Japan, or Korea. For PCs, most processors come from Intel and are produced at one of the company’s fabs in the U.S., Ireland, or Israel. Smartphones are different. They’re stuffed full of chips, not only the main processor (which Apple designs itself), but modem and radio-frequency chips for connecting with cellular networks, chips for WiFi and Bluetooth connections, an image sensor for the camera, at least two memory chips, chips that sense motion (so your phone knows when you turn it horizontal), as well as semiconductors that manage the battery, the audio, and wireless charging. These chips make up most of the bill of materials needed to build a smartphone. 

As semiconductor fabrication capacity migrated to Taiwan and South Korea, so too did the ability to produce many of these chips. Application processors, the electronic brain inside each smartphone, are mostly produced in Taiwan and South Korea before being sent to China for final assembly inside a phone’s plastic case and glass screen. Apple’s iPhone processors are fabricated exclusively in Taiwan. Today, no company besides TSMC has the skill or the production capacity to build the chips Apple needs. So the text etched onto the back of each iPhone — “Designed by Apple in California. Assembled in China”—is highly misleading. The iPhone’s most irreplaceable components are indeed designed in California and assembled in China. But they can only be made in Taiwan.

Chromecast with Google TV HD review: Super simple 1080p streaming

Google’s latest streaming dongle is so similar to the previous one that when I first opened it up, I experienced a little deja vu. The new Chromecast with Google TV still has a puckish oval design, it comes packaged with an identical remote and even the OS powering everything is (largely) unchanged. The only major difference (at least on the outside) is updated packaging that features a label that says “HD.” So instead of supporting 4K displays, this new more affordable Chromecast is aimed squarely at people looking to stream shows and movies on 1080p screens. And from where I’m sitting, that’s just fine, because while it’s limited to HD content, this thing delivers essentially the same great watching experience that we loved on the original.

The basics

I’m not going to bore you with the typical design section, because the Chromecast with Google TV (HD) is incredibly straightforward and almost a carbon copy of its predecessor. There’s the Chromecast itself which plugs directly into your TV via HDMI, a separate remote with a built-in mic and Google Assistant button for voice controls and a power adapter with a USB cable that you can use in case your TV can’t supply enough juice using only HDMI.

The Chromecast with Google TV's UI is almost entirely unchanged as well featuring a straightforward layout with a number of important tabs for various content across the top.
Sam Rutherford/Engadget

Setup is incredibly straightforward too. Thanks to an update in Android 12 for TV (which comes pre-installed), there’s a new sign-on process that works by using your phone to scan a QR code in the Google Home app. This cuts out the tedium of having to enter your credentials, connect to WiFi and so on. Though, if you’d like to do things manually, that’s still an option too.

Once the Chromecast is up and running, you can log into your favorite streaming apps as normal and then dive into some of the more advanced settings like HDMI CEC (Consumer Electronics Control) which allows the Chromecast to do stuff like automatically turn on when you fire up your TV. You can also use Google’s controller pairing setting to program the Chromecast’s remote to mirror important functions like adjusting the volume or switching inputs. That means if you’re like me and you have a relatively simple setup, you might even be able to stash your TV’s remote in a drawer and rely completely on the Chromecast, which is a great way to cut down on clutter.

The streaming experience

The Chromecast with Google TV's remote is very compact and features a side-mounted volume rocker similar to a smartphone.
Sam Rutherford/Engadget

When it comes to finding something to watch, things couldn’t be simpler. There’s a dedicated row across that top that makes it easy to find shows, movies, apps and purchased content, along with a Live tab that works with a handful of streaming TV services (YouTube TV, Pluto TV, Sling TV, Philo), so you can jump into currently airing program straight from the main home screen.

Naturally, as this model is focused on 1080p content, you won’t get support for 4K videos. But even with the HD model’s relatively lightweight specs (just 1.5GB of RAM with an Amlogic S805X2 chip), performance felt very similar to what you get on the original Chromecast with Google TV. Upon startup, there’s often a bit of lag as the dongle loads the OS and pulls down art for content recommendations. And if you pay attention, you might also notice some small hitches when you switch between apps or settings really quickly. But generally, things are smooth, especially during playback, which is when it really matters.

The other notable feature you won’t get on this new cheaper Chromecast is support for Dolby Vision. That said, this omission doesn’t feel like a huge deal as a lot of 1080p TVs (particularly older ones) can’t handle that anyway. At least there’s still support for HDR10.

Other new additions in Android 12 for TV

As the first device to feature Android 12 for TV pre-installed, the new Chromecast includes a number of handy quality-of-life improvements that will eventually make their way to other Google TV devices. These include the ability to adjust the text scaling (from 85 percent up to 130 percent), options for matching your content’s framerate (which is set to auto by default) and some additional surround sound controls. And just like Android 12 on phones, you’ll also get a little pop-up when the Chromecast activates its mic, so there’s no confusion about when it’s listening to you.

Wrap-up

The Chromecast with Google TV HD comes with an included remote, the dongle itself and a USB cable and adapter for power.
Sam Rutherford/Engadget

With the Chromecast with Google TV (HD), it’s clear the company didn’t try to do too much. And that’s totally OK, because the original blueprint works fine. It’s just tailored for 1080p screens here. You get the same great UI, a nifty compact remote that covers all the basics, and more than good enough performance — all for just $30. So if you’ve got an aging set or secondary display that could benefit from a modern streaming TV OS (and haven’t already invested in another streaming platforms), the Chromecast with Google TV (HD) is the watch buddy you need.

Amazon’s Kindle Paperwhite drops to $100, plus the rest of the week’s best tech deals

Amazon’s Prime Early Access Sale is coming next week and we’ve already started to see a number of preview deals pop up. Devices like the Echo Show 5, Fire TV Stick 4K Max and Kindle Paperwhite have been discounted ahead of the event, and we expect to s…

What to expect from Microsoft’s Surface event on October 12th

Microsoft is holding its customary fall Surface event on October 12th, and this year’s presentation may be more jam-packed than most. Rumors have swirled of not just new Surface Pro and Surface Laptop models, but a long-overdue Surface Studio refresh and even a mini desktop. But how likely are those to pan out? We’ll give you an idea of what to expect.

Surface Pro 9

Microsoft Surface Pro 8
Dana Wollman/Engadget

It almost wouldn’t be a Microsoft hardware event without a new tablet, and the Surface Pro 9 could be one of the more important updates to the lineup in recent memory. Windows Centralsources claim the new model will merge the ARM-based Surface Pro X into the regular Pro family. If so, you’ll have your choice of processor architectures without having to switch form factors — a first for the Pro series.

You might get a significant speed boost, whichever chip sits inside. Those same sources believe Intel-based Surface Pro 9 models will use 12th-generation Core i5 and i7 U-series processors (considerably faster than the Pro 8’s 11th-gen parts), while ARM versions will reportedly come with the SQ3, a custom variant of the Snapdragon 8cx Gen 3. Microsoft may stick with the maximum 32GB of RAM and 1TB of storage from before, although cellular models will apparently support 5G.

Just don’t expect much to change on the outside. Sources say the Surface Pro 9 will largely resemble its predecessor, complete with a 13-inch 120Hz display, two Thunderbolt 4 ports, a front 5-megapixel camera, a rear 10MP cam and support for the Slim Pen 2. This may be an iterative design, but we liked the Pro 8 last year. It’s just a question of whether or not the pricing is reasonable. WinFutureclaims Europeans may pay the equivalent of $1,300 for a Core i5 version with 256GB of storage, but that might not reflect American pricing.

Surface Laptop 5

Microsoft Surface Laptop 4
Devindra Hardawar/Engadget

Microsoft hasn’t touched the Surface Laptop since spring 2021, so it’s due for a refresh. Thankfully, one appears to be in the pipeline. Both Windows Central and WinFuture insiders claim a Surface Laptop 5 is in the works with some modest but meaningful improvements.

The 13.5- and 15-inch portables would ship with 12th-gen Core i5 and i7 processors that would represent tangible upgrades over earlier chips. However, the most notable change may be what you don’t get — WinFuture says there won’t be any AMD Ryzen-powered variants of the Surface Laptop 5. The machine may offer Thunderbolt 4 support for the first time, though.

Like its tablet counterpart, the Surface Laptop 5’s design might be virtually unchanged. Leakers don’t anticipate cosmetic updates apart from a possible sage green color option borrowed from the Laptop Go 2. That won’t be a problem if you like Microsoft’s minimalist aesthetics, but it may be disappointing if you wanted an eye-catching notebook like the XPS 13 Plus or MacBook Air M2 — especially considering the rumored $1,200 asking price in Europe.

Surface Studio 3

Microsoft Surface Studio 2
Devindra Hardawar/Engadget

To say Microsoft has neglected the Surface Studio would be an understatement. The most recent version of the all-in-one desktop was released in 2018, and its specifications are woefully behind the times. Windows Central recently offered some hope, though, as it hears a Surface Studio 3 is finally on the way.

The new PC will supposedly use the familiar (but still clever) chassis from the first two Studios, including its signature tilting, stylus-friendly 28-inch display. Microsoft will instead focus on the internals, upgrading to an 11th-gen Core i7 CPU (sorry, no 12th-gen here) with Thunderbolt 4 ports. There may be an improved webcam, too, along with Dolby Vision HDR visuals and Dolby Atmos audio.

You might have to deal with some conspicuous omissions. The Surface Studio 3 may ditch the SD card slot, and there could be just one configuration with 32GB of RAM and a 1TB SSD. As with its ancestors, the revised computer could be aimed squarely at creative pros who want a pen-friendly display and are willing to pay for the privilege. There’s no leaked pricing as of this writing, but with specs like those it’s certain to be expensive.

Wildcards: A mini PC and Surface accessories

Microsoft Project Volterra desktop
Microsoft

These events sometimes include leftfield introductions (who would have predicted the Surface Laptop Studio?), but you may need to tone down your expectations this year. The biggest treat may be the release of the previously-teased Project Volterra, a compact desktop aimed at developers building ARM-native Windows apps with AI features. So, it won’t be the Surface equivalent to the Mac mini, then.

Accessories may be the only other highlights. Windows Central’s Zac Bowden recently shared images of what he says are updated Surface Keyboard and Surface Pen models that could come with the Surface Studio 3 in addition to selling separately. A Surface Mouse revision may be available, too. Bowden further suggested that you could see a “premium” speaker as well as a Teams-oriented remote, but there’s little else known about them.

We wouldn’t count on other Surface computers or mobile devices. There haven’t been murmurs of a Surface Duo 3 phone, and Microsoft put the Surface Neo on ice in 2020. It’s also hard to imagine a Surface Go revision, for that matter. Barring surprises, this event appears focused on core Surface devices and not much else.

Meta sues several app developers for allegedly stealing 1 million WhatsApp accounts

Meta has sued companies doing business as “HeyMods,” “Highlight Mobi” and “HeyWhatsApp” for stealing over a million accounts using unofficial WhatsApp Android apps, Bleeping Computer has reported. The malware-infested apps were available on several APK sites and even the Google Play Store, according to the complaint. 

“After victims installed the Malicious Applications, they were prompted to enter their WhatsApp user credentials,” according to the suit filed in the US District Court in San Francisco. “The Defendants programmed the Malicious Applications to communicate the user’s credentials to WhatsApp’s computers and obtain the users’ account keys and authentication information.”

The apps in question are called “Theme Store for Zap” and “AppUpdater for WhatsPlus 2021 GB Yo FM HeyMods” among others. The latter app was installed more than a million times for the Google Play Store, according to Bleeping Computer

WhatsApp chief Will Cathcart warned users not to download the fake apps, saying they “were just a scam to steal personal information stored on people’s phones.” He added that Meta’s findings were shared with Google, and in July, Google Play Protect was updated to detect and disable the fake apps. “We’re also taking enforcement action against HeyMods… and will explore legal options to hold HeyMods and others like them accountable,” he said. 

Meta said the developers effectively breached their agreements, though jurisdiction isn’t clear as the complaint indicates that the companies are organized under the laws of three different regions (Hong Kong, Beijing and Taiwan). In any case, Cathcart gave some advice that applies universally to any app: “If you see friends or family using a different form of WhatsApp please encourage them to only use WhatsApp from a trusted app store or our official website directly at http://WhatsApp.com/dl.”

Apple’s 2021 iPad mini falls back to a low of $400

With a solid blend of power and portability Apple’s 2021 iPad Mini tablet is a popular choice — but it’s not exactly an impulse buy at $500. If you’ve been eyeing one, the 64GB model is now on sale at Amazon for $400 (20 percent off) in three colors, matching the lowest price we’ve seen. 

Buy iPad Mini models at Amazon

With its fresh and modern design, solid performance and improved cameras, the iPad mini 2021 earned a solid 89 Engadget review score. It has similar specs to the iPhone 13, with the same speedy A15 Bionic chip that delivers a big jump in performance over the fifth-gen model. It comes with a larger 8.3-inch display with higher 2,266 x 1,488 resolution than the previous models, and eliminates the physical home button, moving the Touch ID sensor to the power button. The volume buttons, meanwhile, are at the top to make room for Apple Pencil 2 that can be attached to the side magnetically.

Other features include USB-C charging and upgraded cameras with support from Apple’s Center Stage feature, keeping you in the center of the frame during video calls. The main downsides are the lack of a headphone jack, limited 64GB of storage on the base model and fairly high price compared to tablets with comparable specs. Amazon has certainly taken the edge off the price, but it’s best to act soon before the deal ends.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

Apple’s previous-gen AirPods Pro drop to $170 at Amazon

There have been no shortage of AirPods Pro deals in the past, but the previous-generation models have been hovering at $180 for the past few months. Now, you can pick them up for $160, which is only about $10 more than their all-time-low price. While, yes, Apple put some decent upgrades into the second-generation earbuds that just came out, those will set you back at least $240 right now. If you’re trying to stick to a budget, this is a good time to pick up the previous version — or the second-gen AirPods, which are back on sale and down to $90.

Buy AirPods Pro (1st gen) at Amazon – $170Buy AirPods (2nd gen) at Amazon – $90

These AirPods Pro still have a lot going for them, despite the introduction of their predecessors. They have good sound quality and solid ANC, which will block out a lot of environmental noise around you. Their IPX4 water resistance makes them good workout companions, as they’ll withstand sweat pretty well, and we like that they provide hands-free Siri access for when you need to set timers, make calls and do other things without pulling out your iPhone.

And, if you didn’t already know, the AirPods Pro do work best with iPhones and other Apple devices. They’ll quickly pair when you first unbox them, and you’ll be able to switch between taking a call on your iPhone to listening to music on your MacBook fairly seamlessly. As for battery life, you’ll get about five hours of use in one go, and with the included charging case, you’ll get a total of 24 hours of listening time. Also, these AirPods Pro come with a MagSafe case, so you can wirelessly power them up if you have a compatible charger.

If you’re looking to spend even less, the second-gen AirPods are a good option now that they’re on sale for $90. We saw them briefly drop to $79 earlier this week, but that deal came and went within hours. This remains a good sale price for these buds, which provide decent sound quality, a good battery life and convenient Apple-ecosystem features like fast pairing and switching.

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Activision Blizzard found to have withheld raises from unionizing Raven Software workers

After investigating an unfair labor practice charge against Activision Blizzard, the National Labor Relations Board found that the company withheld raises from quality assurance workers at Call of Duty support studio Raven Software. The agency attributed this withholding to the workers’ union activity.

The Communications Workers of America (CWA) filed a complaint on behalf of the workers in June. It accused Activision Blizzard of retaliating against those who were attempting to unionize in a number of ways, including by laying some off and dismantling the studio’s QA department by moving workers to separate teams. The CWA also said that Activision Blizzard leadership solicited grievances, which the NLRB concurred with. The agency is still looking into some aspects of the original complaint, as The Washington Post notes.

The CWA filed an amended version of the complaint on Monday. It claimed that Activision Blizzard is continuing to violate labor laws by keeping QA workers at the studio separated without their own department.

In April, Activision Blizzard gave 1,100 QA testers full-time jobs and higher base pay. However, it said QA workers at Raven were not eligible for pay bumps “due to legal obligations under the National Labor Relations Act.” At the time, Raven QA workers were working toward a union election. They voted to unionize in May. Contract negotiations between Activision Blizzard and the Game Workers Alliance (the Raven QA workers’ union) are ongoing.

“Despite their best efforts, Activision’s constant attempts to undermine its workers’ and impede our union election have failed,” CWA and the Game Workers Alliance told Engadget in a statement. “We’re glad the NLRB recognized that Activision acted illegally when they unequally enforced policies by withholding company-wide benefits and wage increase from Raven workers for organizing. We want the company to bargain a fair contract in good faith and to move past all of the cheap — and illegal — tricks they tried to pull to prevent us from forming our union.”

“Due to legal obligations under the [National Labor Relations Act] requiring employers not to grant wage increases while an election was pending, we could not institute new pay initiatives at Raven because they would be brand new kinds of compensation changes, which had not been planned beforehand,” Activision Blizzard spokesperson Rich George told The Washington Post. “This rule that employers should not grant these kinds of wage increases has been the law for many years.”

Hitting the Books: What the wearables of tomorrow might look like

Apple’s Watch Ultra, with its 2000-nit digital display and GPS capabilities, is a far cry from its Revolutionary War-era self-winding forebears. What sorts of wondrous body-mounted technologies might we see another hundred years hence? In his new book, The Skeptic’s Guide to the Future, Dr. Steven Novella (with assists from his brothers, Bob and Jay Novella) examines the history of wearables and the technologies that enable them to extrapolate where further advances in flexible circuitry, wireless connectivity and thermoelectric power generation might lead.

Skeptic's Guide to the Future Cover
Grand Central Publishing

Excerpted from the book The Skeptics’ Guide to the Future: What Yesterday’s Science and Science Fiction Tell Us About the World of Tomorrow by Dr. Steven Novella, with Bob Novella and Jay Novella. Copyright © 2022 by SGU Productions, Inc. Reprinted with permission of Grand Central Publishing. All rights reserved. 


Technology that Enables Wearables

As the name implies, wearable technology is simply technology designed to be worn, so it will advance as technology in general advances. For example, as timekeeping technology progressed, so did the wristwatch, leading to the smartwatches of today. There are certain advances that lend themselves particularly to wearable technology. One such development is miniaturization.

The ability to make technology smaller is a general trend that benefits wearables by extending the number of technologies that are small enough to be conveniently and comfortably worn. We are all familiar by now with the incredible miniaturization in the electronics industry, and especially in computer chip technology. Postage-stamp-sized chips are now more powerful than computers that would have filled entire rooms in prior decades.

As is evidenced by the high-quality cameras on a typical smartphone, optical technology has already significantly miniaturized. There is ongoing research into tinier optics still, using metamaterials to produce telephoto and zoom lenses without the need for bulky glass.

“Nanotechnology” is now a collective buzzword for machines that are built at the microscopic scale (although technically it is much smaller still), and of course, nanotech will have incredible implications for wearables.

We are also at the dawn of flexible electronics, also called “flex circuits” and more collectively “flex tech.” This involves printing circuits onto a flexible plastic substrate, allowing for softer technology that moves as we move. Flexible technology can more easily be incorporated into clothing, even woven into its fabric. The advent of two-dimensional materials, like carbon nanotubes, which can form the basis of electronics and circuits, are also highly flexible. Organic circuits are yet another technology that allows for the circuits to be made of flexible material, rather than just printed on flexible material.

Circuits can also be directly printed onto the skin, as a tattoo, using conductive inks that can act as sensors. One company, Tech Tats, already offers one such tattoo for medical monitoring purposes. The ink is printed in the upper layers of the skin, so they are not permanent. They can monitor things like heart rate and communicate this information wirelessly to a smartphone.

Wearable electronics have to be powered. Small watch batteries already exist, but they have finite energy. Luckily there are a host of technologies being developed that can harvest small amounts of energy from the environment to power wearables (in addition to implantable devices and other small electronics). Perhaps the earliest example of this was the self-winding watch, the first evidence of which comes from 1776. Swiss watchmaker Abraham-Louis Perrelet developed a pocket watch with a pendulum that would wind the watch from the movement of normal walking. Reportedly it took about fifteen minutes of walking to be fully wound.

There are also ways to generate electric power that are not just mechanical power. Four types of ambient energy exist in the environment—mechanical, thermal, radiant (e.g., sunlight), and chemical. Piezoelectric technology, for example, converts applied mechanical strain into electrical current. The mechanical force can come from the impact of your foot hitting the ground, or just from moving your limbs or even breathing. Quartz and bone are piezoelectric materials, but it can also be manufactured as barium titanate and lead zirconate titanate. Electrostatic and electromagnetic devices harvest mechanical energy in the form of vibrations.

There are thermoelectric generators that can produce electricity from differences in temperature. As humans are warm-blooded mammals, a significant amount of electricity can be created from the waste heat we constantly shed. There are also thermoelectric generators that are made from flexible material, combining flex tech with energy harvesting. This technology is mostly in the prototype phase right now. For example, in 2021, engineers published the development of a flexible thermoelectric generator made from an aerogel-silicone composite with embedded liquid metal conductors resulting in a flexible that could be worn on the wrist and could generate enough electricity to power a small device.

Ambient radiant energy in the form of sunlight can be converted to electricity through the photoelectric effect. This is the basis of solar panels, but small and flexible solar panels can be incorporated into wearable devices as well.

All of these energy-harvesting technologies can also double as sensing technology—they can sense heat, light, vibration, or mechanical strain and produce a signal in response. Tiny self-powered sensors can therefore be ubiquitous in our technology.

The Future of Wearable Tech

The technology already exists, or is on the cusp, to have small, flexible, self-powered, and durable electronic devices and sensors, incorporated with wireless technology and advanced miniaturized digital technology. We therefore can convert existing tools and devices into wearable versions, or use them to explore new options for wearable tech. We also can increasingly incorporate digital technology into our clothing, jewelry, and wearable equipment. This means that wearable tech will likely increasingly shift from passive objects to active technology integrated into the rest of our digital lives.

There are some obvious applications here, even though it is difficult to predict what people will find useful versus annoying or simply useless. Smartphones have already become smartwatches, or they can pair together for extended functionality. Google Glass is an early attempt at incorporating computer technology into wearable glasses, and we know how it has been received.

If we extrapolate this technology, one manifestation is that the clothing and gear we already wear can be converted into electronic devices we already use, or they can be enhanced with new functionality that replaces or supports existing devices.

We may, for example, continue to use a smartphone as the hub of our portable electronics. Perhaps that smartphone will be connected not only to wireless earbuds as they are now, but also to a wireless monitor built into glasses, or sensors that monitor health vitals or daily activity. Potentially, the phone could communicate with any device on the planet, so it could automatically contact your doctor’s office regarding any concerning changes, or contact emergency services if appropriate.

Portable cameras could also monitor and record the environment, not just for documenting purposes but also to direct people to desired locations or services, or contact the police if a crime or disaster is in progress.

As our appliances increasingly become part of the “internet of things,” we too will become part of that internet through what we wear, or what’s printed on or implanted beneath our skin. We might, in a very real sense, become part of our home, office, workplace, or car, as one integrated technological whole.

We’ve mostly been considering day-to-day life, but there will also be wearable tech for special occupations and situations. An extreme version of this is exosuits for industrial or military applications. Think Iron Man, although that level of tech is currently fantasy. There is no portable power source that can match Iron Man’s arc reactor, and there doesn’t appear to be any place to store the massive amounts of propellant necessary to fly as he does.

More realistic versions of industrial exosuits are already a reality and will only get better. A better sci-fi analogy might be the loader exo-suit worn by Ripley in Aliens. Powered metal exosuits for construction workers have been in development for decades. The earliest example is the Hardiman, developed by General Electric between 1965 and 1971. That project essentially failed and the Hardiman was never used, but since then development has continued. Applications have mostly been medical, such as helping people with paralysis walk. Industrial uses are still minimal and do not yet include whole-body suits. However, such suits can theoretically greatly enhance the strength of workers, allowing them to carry heavy loads. They could also incorporate tools they would normally use, such as rivet guns and welders.

Military applications for powered exosuits would likely include armor, visual aids such as infrared or night-vision goggles, weapons and targeting systems, and communications. Such exosuits could turn a single soldier into not just enhanced infantry, but also a tank, artillery, communications, medic, and mule for supplies.

Military development might also push technology for built-in emergency medical protocols. A suit could automatically apply pressure to a wound to reduce bleeding. There are already pressure pants that prevent shock by helping to maintain blood pressure. More ambitious tech could automatically inject drugs to counteract chemical warfare, increase blood pressure, reduce pain, or prevent infection. These could be controlled by either onboard AI or remotely by a battlefield medic who is monitoring the soldiers under their watch and taking actions remotely through their suits.

Once this kind of technology matures, it can then trickle down to civilian applications. Someone with life-threatening allergies could carry epinephrine on them to be injected, or they could wear an autoinjector that will dose them as necessary, or be remotely triggered by an emergency medical responder.

Everything discussed so far is an extrapolation from existing technology, and these more mature applications are feasible within fifty years or so. What about the far future? This is likely where nanotechnology comes in. Imagine wearing a nanosuit that fits like a second skin but that is made from programmable and reconfigurable material. It can form any mundane physical object you might need, on command. Essentially, the suit would be every tool ever made.

You could also change your fashion on demand. Go from casual in the morning to business casual for a meeting and then formal for a dinner party without ever changing your clothes. Beyond mere fashion, this could be programmable cosplay—do you want to be a pirate, or a werewolf? More practically, such a nanoskin could be well ventilated when it’s warm and then puff out for good insulation when it’s cold. In fact, it could automatically adjust your skin temperature for maximal comfort.

Such material can be soft and comfortable, but bunch up and become hard when it encounters force, essentially functioning as highly effective armor. If you are injured, it could stem bleeding, maintain pressure, even do chest compressions if necessary. In fact, once such a second skin becomes widely adopted, life without it may quickly become unimaginable and scary.

Wearable technology may become the ultimate in small or portable technology because of the convenience and effectiveness of being able to carry it around with us. As shown, many of the technologies we are discussing might converge on wearable technology, which is a good reminder that when we try to imagine the future, we cannot simply extrapolate one technology but must consider how all technology will interact. We may be making our wearables out of 2D materials, powered by AI and robotic technology, with a brain-machine interface that we use for virtual reality. We may also be creating customized wearables with additive manufacturing, using our home 3D printer.