Sackboy: A Big Adventure has joined the rapidly expanding list of PlayStation games that Sony is bringing to PC. The PS5 launch title (which is also available on PS4) will pop up on Steam and the Epic Games Store on October 27th.
Sony says the PC version will support 4K resolution, have a targeted framerate of 120 FPS and offer variable refresh rates. You’ll be able to explore Craftworld in an ultra-wide format as there’s support for a range of screen ratios, including 21:9. Those with recent NVIDIA GeForce RTX GPUs should get a performance boost as well via DLSS2. There’s also haptic feedback and dynamic trigger support if you use a DualSense controller. Alternatively, you can play with a mouse and keyboard.
Sackboy: A Big Adventure won’t require an ultra powerful gaming rig. You will need at least an Intel Core i5-6400 or AMD FX-6300 CPU, NVIDIA GeForce GTX 660 or AMD Radeon R7 265 GPU, 8GB of RAM and 60GB of storage.
It’s shaping up to be a busy fall for PlayStation on the PC gaming front. The Uncharted: Legacy of Thieves collection will hit Steam and the Epic Games Store on October 19th. Spider-Man: Miles Morales is also slated to land on PC by the end of the year.
Komplete, Native Instruments’ flagship music production bundle, has a little bit of everything. That’s always been part of its appeal. It’s pricey, but you get monstersynths, a top-notch drum sampler, a virtual guitar rig and Kontakt — which is also a sampler, but calling it one seems incredibly reductive. Native Instruments is still one of the biggest names in the music software world, but it’s an increasingly crowded and competitive market. And much of it is moving towards a subscriptionmodel (even Native Instruments). So this year the company is adding some new software in hopes that customers will come back for at least one more big-ticket purchase.
Komplete 14 is the first version to be released since Native Instruments (NI) joined Soundwide, a collection of brands including Izotope and Plugin Alliance, among others. As such, one of the biggest additions to the Komplete library (at least in the $599 Standard version and higher) is Izotope’s Ozone 10 Standard. This mastering plug in has legions of fans thanks to its powerful feature set and simple interface. But for many, the biggest selling point is it’s AI-powered mastering assistance. Many amateur musicians (myself included) rely on Ozone to master their tracks. You simply play the loudest bit of your song, click a button, and the plugin will suggest a starting point for mastering including compression and EQ. You can then accept the settings, tweak them to your liking or toss them and start from scratch.
The new partnership also allowed Native Instruments to beef up the bundle with a handful of smaller items from Plugin Alliance and Brainworx like bx_Oberhausen, bx_Crispytuner and LO-FI-AF. None of these instruments or effects individually are likely to convince you one way or another that Komplete’s more expensive versions are worth the outlay. But I don’t know anyone who is going to complain about having too many plugins.
The only issue is it might not be immediately clear to many users how to get access to those. They’re not in the Native Access manager. Instead you’ll have to go to your products and serials list on the NI site to get the “Plugin Alliance Bundle for Komplete 14” code. Then you’ll head on over to Plugin Alliance and redeem it the code and download a separate plugin manager. Hopefully at some point the two platforms will be integrated to remove the addition steps.
The big centerpiece of Komplete, as always, is Kontakt. The new version — seven — isn’t a giant departure for this industry stalwart. The browser has been updated for better compatibility with HiDPI displays and improved search and filtering tools. The factory library has also been overhauled to take advantage of the graphical overhaul and for better sound. The process of building your own Kontakt instruments has also been simplified with improved creator tools.
Kontakt 7 may not be a significant change from version six, but if you spring for the more expensive versions, like the $1,199 Komplete Ultimate or $1,799 Komplete Collector’s Edition, you do get some unique and powerful expansions like Lores, Ashlight, Kinetic Toys and, one of my personal favorites, Piano Colors. The latter combines samples of a grand piano, various synths and textures, along with effects and modulation tools to create complex sounds that walk the line between organic and synthetic.
The one piece of bad news here is that Kontakt 7, while it is technically included in Komplete 14, isn’t available yet and wont ship until some point in October. Komplete 14 is available now starting at $199 for the basic Komplete Selects package, and going all the way up to $1,799 for Komplete Collector’s Edition.
It’s been nearly a year and a half, but you’ll soon get to find out what happens next in Mythic Quest. Apple has revealed that season three of its game developer comedy series will debut on TV+ November 11th. There aren’t more details about the plot, but the new episodes follow the impact of a studio shakeup. And of course, you can expect up-to-the-minute technology jokes. Let’s just say there’s a creative reinterpretation of “NFT.”
The series was created by and stars Welcome to Wrexham subject Rob McElhenney as Ian, with Charlotte Nicdao as Poppy. The show has drawn attention not just for making game development an enjoyable topic for a TV series, but its connection to the industry — Ubisoft is involved in the production alongside Lionsgate and 3 Arts Entertainment.
As it is, Apple has a number of high-profile season releases due this fall. The second season of spy production Slow Horses arrives December 2nd, while the immigrant anthology Little America (the work of husband-and-wife team Kumail Nanjiani and Emily V. Gordon) continues December 9th. Apple now has a string of well-known shows in the pipeline, even if Ted Lasso remains its biggest attraction.
Despite claims to the contrary as recently as July, Google is shutting down its Stadia games streaming service after just three years. The company says players will still have access to their games and be able to play them until January 18, 2023. After that, Stadia will join the long, long list of products that have been killed by Google.
Those who have invested money into Stadia will be fully reimbursed. “We will be refunding all Stadia hardware purchases made through the Google Store, and all game and add-on content purchases made through the Stadia store,” Stadia vice president and general manager Phil Harrison wrote in a blog post. “We expect to have the majority of refunds completed by mid-January, 2023. We have more details for players on this process on our Help Center.”
The Stadia store is now closed, so you can’t make any new purchases. In-game transactions have been disabled too. Google says it will handle most refunds automatically, and you won’t have to return most Stadia hardware (so hey, at least some people will get a free Chromecast Ultra out of this mess). Meanwhile, Google won’t reimburse Stadia Pro subscriptions. If you have an active membership as of today, the company won’t charge for access to your library of games or other Pro features until Stadia shuts down.
The reasoning behind the “difficult decision” isn’t surprising. Google said the service “hasn’t gained the traction with users that we expected.” It’s a shame, though, since the streaming tech at the core of Stadia works very well and the service had a passionate, if ultimately small, community. The decision leaves Xbox Game Pass, NVIDIA GeForce Now and Amazon Luna as the vanguards of cloud gaming for now.
It seemed like the writing was on the wall for Stadia when Google closed its internal game development studios early last year. There have been other indications in recent months that Google was shifting resources away from Stadia to focus on licensing the underlying tech to other companies. We’ve seen that in practice over the last year or so, with AT&T offering its subscribers the chance to play Batman: Arkham Knight and Controlat no extra cost. Capcom used Stadia tech for a streaming demo of Resident Evil Village as well.
Back in March, Google formally announced Immersive Stream for Games, a version of Stadia that third parties can license. It seems the Stadia tech will live on there and in other Google products. “We see clear opportunities to apply this technology across other parts of Google like YouTube, Google Play and our Augmented Reality (AR) efforts — as well as make it available to our industry partners, which aligns with where we see the future of gaming headed,” Harrison wrote. “We remain deeply committed to gaming, and we will continue to invest in new tools, technologies and platforms that power the success of developers, industry partners, cloud customers and creators.”
Harrison noted that many members of the Stadia team will continue their work in other parts of the company. It’s not clear if there will be any layoffs as a result of the Stadia closure. When asked to comment on the possibility of layoffs, Google directed Engadget to Harrison’s blog post.
NASA made history this week after an attempt to slam its DART (Double Asteroid Redirection Test) spacecraft into an asteroid nearly 7 million miles away proved successful. While NASA shared some close-up images of the impact, it observed the planetary defense test from afar as well, thanks to the help of the James Webb and Hubble space telescopes. On the surface, the images aren’t exactly the most striking things we’ve seen from either telescope, but they could help reveal a lot of valuable information.
This was the first time that Hubble and JSWT have observed the same celestial target simultaneously. While that was a milestone for the telescopes in itself, NASA suggests the data they captured will help researchers learn more about the history and makeup of the solar system. They’ll be able to use the information to learn about the surface of Dimorphos (the asteroid in question), how much material was ejected after DART crashed into it and how fast that material was traveling.
.@NASAWebb & @NASAHubble caught the DART impact on camera – the 1st time that Webb & Hubble were used to simultaneously observe the same celestial target.
JWST and Hubble picked up different wavelengths of light (infrared and visible, respectively). NASA says that being able to observe data from multiple wavelengths will help scientists figure out if big chunks of material left Dimorphos’ surface or if it was mostly fine dust. This is an important aspect of the test, as the data can help researchers figure out if crashing spacecraft into an asteroid can change its orbit. The ultimate aim is to develop a system that can divert incoming asteroids away from Earth.
NASA says that JWST picked up images of “a tight, compact core, with plumes of material appearing as wisps streaming away from the center of where the impact took place.” JWST, which captured 10 images over five hours, will continue to collect spectroscopic data from the asteroid system in the coming months to help researchers better understand the chemical composition of Dimorphos. NASA shared a timelapse GIF of the images that JWST captured.
At around 14,000 MPH, Dimorphos was traveling at a speed over three times faster than JWST was originally designed to track. However, the telescope’s flight operations, planning and science teams were able to develop a way to capture the impact.
As for Hubble, the 32-year-old telescope’s Wide Field Camera 3 captured its own images of the collision. “Ejecta from the impact appear as rays stretching out from the body of the asteroid,” according to NASA. The agency noted that some of the rays appear curved, and astronomers will have to examine the data to gain a better understanding of what that may mean.
According to their initial findings, though, the brightness of the asteroid system increased threefold after impact. That level of brightness stayed the same for at least eight hours. Hubble captured 45 images immediately before and after DART’s impact. It will observe the asteroid system 10 additional times over the next few weeks.
It took 10 months for DART, which is about the size of a vending machine, to reach Dimorphos. The football stadium-sized asteroid was around 6.8 million miles away from Earth when DART rammed into it. Pulling off an experiment like that is no mean feat. The learnings scientists gain from the test may prove invaluable.
Teenage Engineering is best known these days for its electronic music-making gear, but now it has an option for creating physical copies of those tunes. The Swedish brand has released a PO-80 Record Factory that, as the name implies, lets you cut vinyl records at home in addition to playing them back. The extra-cute orange and white design is part of the draw, but the real appeal is the simplicity — you just need to plug an audio device into the 3.5mm jack and start recording.
You’re limited to monophonic sound, and you won’t be cutting more than a single with a B-side. The included five-inch blank records (complete with sleeves) allow for about four minutes of audio per side at 33RPM, and three minutes at 45RPM. There’s an adapter for playing seven-inch records, and all power comes over USB.
If the concept looks a bit familiar, it should. Japanese designer Yuri Suzuki initially explored the idea with a record-cutting machine he built in tandem with the magazine publisher Gakken. Suzuki is a friend of Teenage Engineering, and teamed up with the company to develop a new version with the “Pocket Operator mentality” and a revised design.
The Record Factory is available for $149. While that’s not trivial, it’s not a lot to spend if you want to produce tangible copies of your lo-fi music. Just be prepared to look elsewhere if you intend to release whole albums.
It’s been a turbulent year for Peloton to say the least. Part of the company’s plan to right the ship is to offer its connected fitness gear through third-party retailers. It started selling equipment through Amazon in August and now Peloton has an exclusive deal with a brick-and-mortar retailer. So, you soon may be able to walk into a Dick’s Sporting Goods location and pick up a Bike, Tread or Guide after seeing it in person. It seems Dick’s won’t carry Peloton’s new rowing machine for now, though.
The fitness gear and some accessories will be available in more than 100 Dick’s retail locations in the US (there are more than 700 in total, as CNBC points out) and through the company’s online sales channels in the coming weeks. The physical locations will have Peloton-branded fitness shops where the gear will be displayed and Dick’s employees will be trained to help shoppers with the equipment.
Peloton says Dick’s will be the only retailer that offers this selection of its hardware outside of its own online and physical stores. However, Peloton plans to start closing at least some of its showrooms next year.
At least to begin with, Peloton will handle delivery and setup if you order a Bike or Tread from Dick’s. That may not last for long as the company announced plans in August to lay off members of its distribution team and rely entirely on third-party companies for deliveries and setting up equipment.
Add more brands to the list of those hopping aboard the “+” service bandwagon. To begin, MGM is relaunching its movie-oriented Epix streaming service and TV channel as MGM+ on January 15th, 2023. It will continue Epix’s blend of originals and “curated” movies from various studios. You’ll also find it in the familiar places, including through Prime Video (Amazon owns MGM, after all), other digital services and conventional TV providers.
Simultaneously, Starz has just rebranded its international streaming service Starzplay as Lionsgate+ for 35 of the 63 countries where it operates. North Americans will still see the usual Starz name, while Lionsgate Play (in parts of Asia) and Starzplay Arabia will also remain unchanged. As with MGM+, the actual service will remain intact. This is more about capitalizing on the “valuable” nature of the Lionsgate name and trying to stand out (by tacking on the same “+” as everyone else), according to Starz chief Jeffrey Hirsch.
TechCrunchnotes Lionsgate plans to separate Starz from its studio business, and hoped for the spinoff to complete the move this summer. That clearly didn’t happen, but the rebrand is a step in that direction.
In either case, the strategy is familiar. As with CBS All Access’ revival as Paramount+, it’s a bid to make the most of a well-known brand while nodding to a streaming-first reality. Whether or not this helps is another story. Their streaming businesses are relatively small (Starz has 35.8 million subscribers, for example) compared to heavyweights like Amazon Prime Video, Disney+ and Netflix. They’re not in trouble, but name changes by themselves aren’t likely to boost demand.
Ahead of its annual MAX event next month, Adobe has unveiled the 2023 version of its non-subscription Elements products. As with yearspast, the highlights are new AI features like animation for Photoshop Elements images and AI-applied art styles for Premiere.
For Photoshop Elements 2023, the most dramatic update is the ability to add motion to still photos. To do so, you just need to select the part of the image you want to move and indicate the direction of movement using the arrow tool. The AI will then do the rest, adding appropriate movement to water, fabrics, sand and so on. A bit cheesy, sure, but it could work in some situations.
Another key tool for Photoshop Elements is guided edits. That lets you do things like “peek-throughs” or putting foreground objects in a photo, along with “perfect portrait” that lets you smooth blemishes, whiten teeth, adjust face tilt or make the subjects smile wider (or even change a blink to open their eyes). Another guided lets you replace an ugly background with, say, a sunset.
The perfect portrait feature adds a touch of uncanny valley to subjects if overused, and the background replacement work can be a bit wonky, depending on how well the AI isolates your subject. Still, it could be fun for certain uses. Other features include new collage and slideshow templates, faster performance, Apple M1 chip support and a new Android companion app to upload mobile photos and videos to Elements on desktop (English-only beta).
The key feature for Premiere Elements also revolves around Adobe’s Sensei AI. The “artistic effects” tool lets you add painterly styles to video including Van Gogh, DaVinci, Monet and so on. The effect takes motion into account for a consistent look, though again, this can get very tacky if overused.
Adobe also added over 100 new audio tracks to give you some free music for videos, while boosting performance and stability and adding Apple M1 chips support. The Android companion app can also be used with Premiere Elements to make it easier to upload videos from your phone (again, only for the English-only beta). Adobe Photoshop Elements and Premiere Elements are now available for $100 new or $80 as upgrades, or $150 for both products ($120 as an upgrade).
Meta unveiled its Make-a-Scene text-to-image generation AI in July, which like Dall-E and Midjourney, utilizes machine learning algorithms (and massive databases of scraped online artwork) to create fantastical depictions of written prompts. On Thursday, Meta CEO Mark Zuckerberg revealed Make-a-Scene’s more animated contemporary, Make-a-Video.
As its name implies, Make-a-Video is, “a new AI system that lets people turn text prompts into brief, high-quality video clips,” Zuckerberg wrote in a Meta blog Thursday. Functionally, Video works the same way that Scene does — relying on a mix of natural language processing and generative neural networks to convert non-visual prompts into images — it’s just pulling content in a different format.
“Our intuition is simple: learn what the world looks like and how it is described from paired text-image data, and learn how the world moves from unsupervised video footage,” a team of Meta researchers wrote in a research paper published Thursday morning. Doing so enabled the team to reduce the amount of time needed to train the Video model and eliminate the need for paired text-video data, while preserving “the vastness (diversity in aesthetic, fantastical depictions, etc.) of today’s image generation models.”
As with most all of Meta’s AI research, Make-a-Video is being released as an open-source project. “We want to be thoughtful about how we build new generative AI systems like this,” Zuckerberg noted. “We are openly sharing this generative AI research and results with the community for their feedback, and will continue to use our responsible AI framework to refine and evolve our approach to this emerging technology.”
As with seemingly every generative AI that is released, the opportunity for misuse of Make-a-Video is not a small one. To get ahead of any potential nefarious shenanigans, the research team preemptively scrubbed the Make-a-Video training dataset of any NSFW imagery as well as toxic phrasing.