More than a year after it was first announced, Amazon has shared a trailer for Good Night Oppy. The upcoming documentary will recount the story of NASA’s Opportunity rover, or Oppy as it was lovingly known by its creators. The documentary was directed …
Xbox Cloud Gaming is coming to Meta Quest 2
You’ll eventually have another way to access Xbox Cloud Gaming titles beyond consoles, PCs, tablets and phones. Microsoft is working with Meta to bring the service to the Meta Quest Store, which means it will be available on Meta Quest 2 headsets and perhaps even Meta Quest Pro.
A Game Pass Ultimate subscription is required to use Xbox Cloud Gaming. On Meta Quest 2, you’ll be able to play console games from the service on a giant virtual 2D screen, so you won’t actually be playing VR versions of them. What’s more, you won’t need to use the Quest 2 controllers either. You’ll have the option to connect an Xbox controller to your Quest 2.
Microsoft and Meta haven’t said exactly when Xbox Cloud Gaming will be available on the headset. However, they say they hope to share more details soon.
‘Among Us VR’ delivers virtual backstabbing on November 10th
After a bit of a wait, Among Us VR is nearly ready. Innersloth, Schell Games and Robot Teddy have confirmed the virtual reality betrayal game will be available November 10th on Meta Quest 2 and Steam. There’s no mention of a PlayStation VR version in the announcement (we’ve asked Innersloth for comment), but this is still a big deal if you’re hoping for a fresh take on the game’s core concept.
As in the 2D version, Among Us VR asks crewmates to identify impostors before they kill the entire crew. However, the move to a first-person perspective shakes up gameplay. Impostors will now have an easier time sneaking around, and you can now use hand expressions when you accuse others or protest your innocence. If you’ve grown tired of plain Among Us, this might give you a reason to come back.
suit up, Crewmates! Impostors are on the loose starting November 10 pic.twitter.com/iD5EoeAPwj
— Among Us VR (@AmongUsVR) October 11, 2022
That “if” is important, of course. Among Usthrived in the early days of the pandemic, when it was one of the more entertaining ways to play and connect with your isolated friends. While it still has its audience, it’s not the cult phenomenon it was in 2020. With that said, this may be a good example of what VR gaming can do — you can socialize with your buddies while running for your virtual life.
Meta will integrate Zoom and Microsoft Teams into its VR workspaces
Meta is making a big push to sell its new Quest Pro to office workers. At Meta Connect, Mark Zuckerberg showed off upcoming integrations with Zoom and Microsoft teams, along with a slew of other features meant to make the headset more appealing to businesses.
The updates are the clearest sign yet that Meta is keen to position the $1500 Quest Pro as a business and productivity tool, and that it sees offices as a key part of its vision for the metaverse. And Horizon Workrooms, the VR meeting software launched in beta last year, is central to that pitch.
Among the updates: new integrations with Zoom and Microsoft Teams so people can call into meetings happening in VR. With the change, people will be able to join colleagues meeting in VR Horizon Workrooms from their non-VR devices. In a blog post, Meta said the Zoom integration, expected “early in 2023” will give “more options on how you choose to show up.”
Likewise, the integration with Microsoft’s Teams will enable participants to join more “immersive” meetings in Teams from Horizon Workrooms. The company hasn’t said when the tie-in with Teams could be available, but the feature is part of a broader partnership with Microsoft to bring its productivity apps to Quest.
Microsoft CEO Satya Nadella joined Zuckerberg to announce that the company was also working Windows 365 for the Quest Pro and Quest 2, and that content from Word, Excel, Powerpoint and Outlook would be viewable from the headsets. Meta’s newly improved avatars will also be available in Teams.
Meta also showed off improvements to existing Workrooms features, like the ability to add sticky notes to VR whiteboards, and the ability to collaboratively view 3D models. The company is also riffing on a popular Zoom feature with the ability to form smaller breakout groups within larger meetings. And for solo office tasks, workers will be able to work from up to three virtual screens in Workrooms and add up to four customizable “personal environments.”
Zuckerberg also teased a new feature called “magic rooms” that will allow teams to work together in mixed reality, rather than solely in VR workspaces. He said the feature will be suited to hybrid teams, where there are people working remotely with groups of people who are in the same physical space. “Everyone is present and has the same tools, whether they’re in full VR or in mixed reality,” he explained. Ina. blog post, Meta said magic rooms are currently being tested internally, and could launch more widely sometime in 2023.
Also coming in 2023 will be a new “Quest for Business” subscription bundle that comes with device management controls and security features so businesses’ can manage Quest 2 and Quest Pro headsets the way they would with company-issued laptops or mobile phones. The bundle will also include access to “premium support” features.
Meta Quest Pro hands-on: The $1,500 headset that ‘will enable the metaverse’
Following the demise of smartphone-based headsets like Samsung’s Gear VR and Google’s Daydream, virtual reality headsets have generally fallen into two camps: lightweight standalone systems like the Quest 2 and more sophisticated PC-based systems like the Vive Pro 2 and Valve Index.
But with the new Quest Pro, Meta is trying to combine the best things about both types of headsets into a powerful, but still very comfortable, self-contained unit. In fact, Meta believes so strongly in its next headset that prior to a demo session for press, Meta Product Management Lead Rupa Rao described the Quest Pro as “the beginning of an evolution in VR. It’s going to be our first multi-functional immersive computing platform that will enable the metaverse.” And after getting the chance to try it out myself, I can definitely see where that confidence is coming from.
Compared to the Quest 2, the Quest Pro is packing some major hardware upgrades including an all-new design, 10 sensors (both inward and outward facing) and completely revamped optics. The Quest Pro is also the first device to feature a Qualcomm Snapdragon XR2+ chip along with 12GB of RAM, 256GB of storage and a 90Hz refresh rate, which Meta says delivers 50 percent better performance than the Quest 2.
But to me, one of the best things about the Quest 2 is how comfortable it is. Due to its increased horsepower, it needs a way bigger battery. But instead of cramming a big power pack up front and making the whole headset unbalanced, Meta used a curved cell that’s integrated into the Quest Pro’s headband. Putting on the headset is also dead simple, as it sits on your head more like a visor and less like a helmet. This design allows you to peek at meatspace using your peripheral vision, which was an intentional choice by Meta: One of the company’s goals was to create something that lets you interact in both VR and IRL simultaneously. That said, if you want total immersion, there are side-mounted blinders that come in the box, in addition to optional full light blockers (though you’ll have to pay an extra $50 for those).
Adjusting the fit is also super straightforward. There’s a dial in back to tighten the headband. And for IPD interpupillary distance), you can move each eyecup left or right individually as needed. When it comes to optics, while the Quest Pro isn’t quite as light as the Quest 2, Meta switched to new pancake optics that are 40-percent thinner than traditional fresnel lenses to reduce the thickness of the headset.
Meanwhile, with a per-eye resolution of 1800 x 1920, the Quest Pro has a higher pixel density than the Valve Index (1440 x 1600 per eye) and the Quest 2, though it still can’t match stuff like the Vive Pro 2 (2448 × 2448 per eye). But even without a super high pixels per inch figure, visuals look great. Meta has managed to almost completely eliminate the screen door effect on a headset that doesn’t need to be tethered to a PC. It’s a great balance of resolution and high-fidelity graphics, with a battery that lasts between 60 and 90 minutes on a charge. And for those who want even longer VR sessions, you can also power the Quest Pro using the headset’s included charging cable.
The Quest Pro’s 10 sensors are split between five exterior cams and five inward facing ones. The outward-facing sensors serve two main purposes: they support full-color passthrough (the beta version of this on the Quest 2 is only black-and-white) so you can easily see the world around you from inside the headset. This makes it easier to switch between VR and meatspace without getting disorientated. And because Meta’s passthrough looks pretty sharp, it’s easy to see relatively small objects like keys on a keyboard (though not necessarily the letters printed on them).
But more importantly, the exterior cameras support what Meta calls scene understanding, which is part of the company’s presence platform. Scene understanding allows the Quest Pro’s exterior sensors to detect objects in the real world like walls, desks, tables, etc. While it might seem simple, this has a huge impact. For example, after I used the Painting VR app to create my very own Bob Ross, I was able to hang the painting on a wall in the room, so that anyone else who visited the space could see it too.
But it’s not just paintings either, because scene understanding allows the headset to do stuff like place a whiteboard on a wall for virtual work collaboration and even recognize stuff like a keyboard, so you can have multiple virtual screens set up in Meta’s Horizon Workrooms office app while still being able to bang away on physical keys. Really, scene understanding feels like a critical piece of Meta’s attempt to integrate VR with the real world, and because it’s built into the company’s presence platform, developers can also easily use related APIs to support the tech in their apps.
Meanwhile, the Quest Pro’s inward-facing sensors are there to track your eye and facial movements. This supports stuff like foveated rendering, which allows the headset to provide sharp visuals where you’re looking, while dialing down performance on graphics in your peripheral vision, which helps reduce the overall processing load. But honestly, while I know it might sound creepy, the eye and facial tracking make such a big impact when interacting with people in VR.
During my first demo of the Quest Pro in Horizon Workrooms, I had another representative from Meta showing various features, and one of the first things I noticed was that being able to read facial expressions and accurate head and eye movements just made conversation feel a lot more natural. Instead of having to remember to respond to every question with a verbal “Yes,” I could simply nod my head, and the other person would know to move on. This removes a lot of the awkwardness of interacting with people in a virtual space, which is often cited as a big barrier to VR adoption.
The Quest Pro’s face and eye-tracking goes further than that too though, because in addition to making avatars look more lifelike, it can also be used in games for stuff like motion capture or animating alien creatures using your own movements. Developers can even adjust some basic sliders to create more exaggerated effects. And once again, because eye and face tracking is built into Meta’s presence platform, the development tools are easy to access.
Aside from the headset, Meta also completely redesigned the Quest Pro’s controllers, which as a nice bonus will be backward compatible with the Quest 2. The new controllers have sensors built in, rather than relying on headset cameras to track their movements, which means you don’t need the big loops used on the Quest 2’s joysticks. But once again, those sensors also support much more precise hand and finger tracking. And it kind of just works. Using the Quest Pro’s controllers to paint and grab virtual objects felt incredibly intuitive. There was even a demo that let me play games like Jenga and Operation. And because the controllers felt so responsive, the tension was very palpable when I tried to remove blocks without knocking the whole tower down.
Over the course of about two hours of demos in seven or eight different apps, I came away thoroughly impressed. The Quest Pro might be the most comfortable VR headset I’ve ever used, particularly on a self-contained system with graphics this good. Getting in and out of the headset wasn’t that much more difficult than putting on a hat and putting my hands through the safety straps on the controllers, just like you would with a Wiimote or Nintendo Switch Joy-Con. And it’s important to remember that all of this is coming from a standalone headset, which means you don’t need to worry about wires or tethering it to a nearby and (probably expensive) PC with a discrete GPU.
That said, I still have a couple of small quibbles with the Quest Pro. I think its controllers really need better hand straps like those attached to the Valve Index’s joysticks, so you can more easily switch between using buttons and finger gestures without worrying about dropping them. And then there’s its price: $1,500. Given all the tech inside, I don’t think that cost is unjustified. But at the same time, that’s five times the price of a Quest 2, so it’s going to take a lot more justification to pony up that much money for a headset that’s still sort of in search of a purpose, at least for the general consumer. And let’s not forget, Meta remains very much in the process of building out a cohesive virtual world that people will want to visit. Especially in light of recent reports that even many of the company’s employees have been avoiding using Horizon Worlds due to bugs and issues with quality control.
But it really feels like Meta has addressed all the big hardware concerns. Face and eye-tracking unlock more natural conversations in VR. More precise hand and finger tracking make it easier to interact with virtual objects. And with a lightweight and very comfortable standalone headset that delivers better visuals than most of the tethered alternatives out there (aside from super expensive enterprise options like Varjo’s VR-3 and the like), the whole kit is super easy to use. The headset even comes with a wireless charging dock, which despite being a bit fiddly, makes it easy to store and have the headset ready to use whenever you need it.
After using the Quest Pro, I feel like this is the headset Meta really needs to provide a high-quality VR experience for building out apps and environments. Now I still don’t know if this is enough to convince people to work and live in VR, but when it comes to enabling the Metaverse, the Quest Pro seems like the big building block for making that happen
Pre-orders for the Quest Pro go live today, with official sales beginning on October 25th.
The best October Prime Day gaming deals you can get
Maybe you have someone in your life who’s an avid gamer or game streamer and you want to get them something to take their hobby to the next level. You’re in luck — Amazon’s October Prime Day has proven to be a boon for gaming deals, discounting everything from gaming laptops to keyboards to controllers and more. A bunch of brands are included, too, like Razer, Logitech, SteelSeries and more, so you may be able to find exactly what they’ve been asking for at a more affordable price. Here are the best gaming deals we found for the Prime Day Early Access Sale.
Razer Blade 14
The Razer Blade 14 gaming laptop with an AMD Ryzen 9 5900HX processor, NVIDIA GeForce RTX 3080 graphics, 16GB of RAM and 1TB of storage is $900 off and down to $1,900. The Blade is one of our favorite gaming laptops thanks to its sleek design and strong performance, and this model has a 14-inch QHD display with a 165Hz refresh rate. It’s part of a larger sale on Amazon where you’ll find a number of gaming laptops at discounted prices.
Buy Razer Blade 14 at Amazon – $2,000Shop gaming laptop Prime Day deals
SteelSeries Arctis 1 Wireless
A number of SteelSeries headsets have been discounted in this sale, with one of the best being the wireless SteelSeries Arctis 1 for only $70. It supports ultra-low latency connectivity, a detachable microphone and a USB-C adapter for use with the Nintendo Switch and Android phones.
Buy Arctis 1 Wireless at Amazon – $70
Logitech G Cloud Gaming Handheld
Logitech’s new G Cloud gaming handheld device hasn’t even officially come out yet, but you can get it for $50 less than its starting price right now. It supports mobile gaming at 1080p, 60fps, along with haptic feedback, gyroscope controls and remappable buttons.
Buy Logitech G at Amazon – $300
Logitech Blue Yeti
Logitech’s Blue Yeti mic is on sale for $90 right now — not an all-time low, but close to it. It’s a solid choice for game streamers, aspiring podcasters or anyone who just wants to sound better on video conference calls. It supports four pickup patterns, onboard controls and a plug-and-play design.
Logitech Blue Yeti Nano
Logitech’s Blue Yeti Nano mic is on sale for $70 right now. This has been a long-time favorite of ours tanks to its compact design, cardioid and omni pickup patterns and its onboard controls.
Razer Seiren Mini
Razer’s Seiren Mini microphone is $10 off and down to $40, which is only $5 more than its record low. It’s an ultra-compact, USB mic can come with you anywhere to amplify your voice on video calls and game streams.
Buy Razer Seiren Mini at Amazon – $40
Razer Viper Ultimate
Razer’s Viper Ultimate gaming mouse is down to $60 for this sale. We like is ambidextrous design that makes it good for both right- and left-handed gamers, plus its light weight, low latency and eight programmable buttons.
Buy Viper Ultimate at Amazon – $60
Razer BlackWidow V3
Razer’s BlackWidow V3 mechanical keyboard has dropped to $95 for this sale. It comes with doubleshot ABS keycaps, customizable Razer Chroma lighting and an ergonomic wrist rest.
Buy BlackWidow V3 at Amazon – $95
SteelSeries Arctis 3 Console
The console version of the SteelSeries Arctis 3 wired headset is on sale for only $34. It works with the PS5, Xbox Series X and S, the Nintendo Switch and other gaming devices, plus it has a clear cast microphone built in and a comfortable yet durable design.
Buy Arctis 3 Console at Amazon – $34
49-inch Samsung Odyssey G9 gaming monitor
Samsung’s massive Odyssey G9 curved monitor has dropped to $1,000, which is $400 off its usual price. It’s a QLED panel and it supports both NVIDIA G-Sync and AMD FreeSync, plus a 240Hz refresh rate.
Buy 49-inch Odyssey G9 monitor at Amazon – $999
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Elgato Stream Deck
Elgato’s Stream Deck is down to $90 for October Prime Day, or $50 off its normal price. This is a handy accessory to have for game streamer because you can customize its 15 LCD keys to do things like open apps, switch scenes, adjust audio and more.
Get the latest Amazon Prime Day offers by following @EngadgetDeals on Twitter and subscribing to the Engadget Deals newsletter.
Labor Department proposal may lead to gig workers gaining employee status
The Department of Labor has issued a proposal that could make it more likely for millions of people to be classified as employees rather than independent contractors. Should the proposal become a formal rule, gig workers (such as Uber and Lyft drivers) would likely gain benefits and protections afforded to employees if they’re reclassified. Those may include a minimum wage, overtime, unemployment insurance contributions and their employer paying a share of Social Security taxes, as The New York Times notes.
Last year, the Department of Labor rescinded a Trump-era rule that made it easier for companies to classify gig workers as contractors. However, a federal court in Texas reinstated that rule in March, as Bloomberg notes.
Under the latest proposal, the Department of Labor plans to implement a test to determine if workers should be classed as employees or contractors. Factors such as how much control workers have over how they carry out tasks and how much bandwidth they have to increase their earnings by offering other services would be assessed. Other considerations include whether workers need to buy their own equipment and if their work is critical to a company’s business. There would be a lower threshold for requiring employee status than the current test.
Even if the proposal does become a final rule, it wouldn’t directly affect the guidelines that states and other federal agencies have for determining employment status. It would have more of a direct impact on laws that the Department of Labor enforces, including the federal minimum wage. However, as the Times points out, many employers, regulators and judges may defer to the agency’s criteria on worker classification.
“While independent contractors have an important role in our economy, we have seen in many cases that employers misclassify their employees as independent contractors, particularly among our nation’s most vulnerable workers,” Secretary of Labor Marty Walsh said in a statement. “Misclassification deprives workers of their federal labor protections, including their right to be paid their full, legally earned wages. The Department of Labor remains committed to addressing the issue of misclassification.”
Some states have attempted to have gig workers classified as employees, but the likes of Uber and Lyft have fought against such requirements. In 2020, California voted to pass a ballot measure backed by ride-hailing and delivery companies. The passage of Proposition 22 stripped app-based drivers of employee protections by classifying them as independent contractors. A judge ruled last year that Prop. 22 was unconstitutional, but that decision has been appealed.
Prosecutors drop charges against ‘Serial’ podcast subject Adnan Syed
After 23 years in prison, Adnan Syed is a free man. Baltimore prosecutors on Tuesday announced they were dropping charges against the 41-year-old and subject of the hit podcast Serial, reports The New York Times. Prior to his release in September, Syed had been serving a life sentence for the 1999 murder of his former girlfriend Hae Min Lee.
The decision comes after a judge last month overturned Syed’s prison sentence on the recommendation of prosecutors, who said the state was no longer confident of the conviction. At that point, prosecutors had 30 days to decide whether to move forward with a new trial or drop charges. Where the case of Lee’s murder goes from here is hard to say. In September, following a nearly yearlong investigation, the state said it had found two possible “alternative suspects.” However, the public identity of those individuals is not known yet.
A Baltimore prosecutor stumbles upon two handwritten notes in Adnan’s case file. They change everything. A new episode from season one, out now. https://t.co/0O60tPrtxS
— Serial (@serial) September 20, 2022
While Syed maintained his innocence throughout the two decades he was in prison, it’s fair to he probably wouldn’t be free today if not for Serial. His case attracted global attention in 2014 after it was chronicled by former Baltimore Sun reporter Sarah Koenig in the podcast’s breakout first season. Koenig spent more than a year investigating the specifics of Syed’s case, paying particular attention to the conduct of Cristina Gutierrez, his lawyer at the time. The issues she highlighted proved to be critical in the state’s reassessment of Syed’s case.
In 2019, for instance, Maryland’s highest court found Gutierrez had failed to properly investigate an alibi witness ahead of Syed’s trial. More recently, the state investigation found “reliability issues” with some of the evidence that was used to convict Syed and that prosecutors may have failed to disclose evidence that would have aided his case.
Netgear’s Orbi 860 mesh routers are a more affordable option for multi-gig internet
Netgear already offers one of the few mesh WiFi router systems that can fully support multi-gigabit internet access, but the minimum $1,500 outlay rules it out for most homes. Thankfully, there’s now a much more affordable option. The brand has introduced Orbi 860 series mesh routers that offer the 10Gbps Ethernet of the 960 line, but with tri-band WiFi 6 instead of the higher-end model’s quad-band WiFi 6E. You can also buy a stand-alone router if you don’t need extensive coverage.
The design is familiar if you’ve seen the Orbi 850, but a new antenna system promises more range and real-world speed than the earlier model. You could see higher performance on the edge of your network. Both the router and its satellites have four Ethernet connections in total, although wired links are limited to 1Gbps on satellite units. Netgear claims up to 8,000 square feet of coverage with a full mesh.
The core router, the RBR860S, is available now in the US for $430, with a similar price for individual satellites. A bundle with the router and two satellites costs $1,100. This is still pricey when an alternative like the Eero Pro 6E costs ‘just’ $699 for a three-pack. However, Netgear is clearly aiming the Orbi 860 at a different audience — this is for people who want to be ready for next-generation internet service and are willing to pay a (reasonable) premium.
The best October Prime Day deals on SSDs, microSD cards and other storage gadgets
During the first Prime Day this year back in July, we saw a bunch of our favorite microSD cards, portable drives, internal SSDs and other storage devices drop to record-low prices. Now for Amazon’s Prime Early Access Sale, many of those same items have…